I give it again : http://flatiron.3d-plugin.com/ a good one for 3dsmax! And it's a really fast one! just try it, there is trial version you can download... I have installed mine for 1 week now... it's work perfectly!! But I don't know how many time the trial will continu...
In 3dsmax we do something similar with a plane, turbosmooth and a bend modifier. I'm pretty sure you can do all of that in Maya as well, but I don't have a specific work up for it. You can also select a vert and chamfer it to create holes. https://www.youtube.com/watch?v=2JjYBPEWEek
I went from MS3D 1.4 to 3dsmax 3.1 so I know how you feel. I guess there's no easy way around it, you just have to read the manual and keep experimenting with the program. Like Daz said though, try Wings if you only want to make models
[ QUOTE ] it's a custom engine Designed for MMORPG'S [/ QUOTE ] Please describe enough inormation for the request you seek, or we can't make a decision. Which engine name is this your using? Is it OpenSource? Is it your own? What about tools? which tools are compatitible with this said engine? 3dsMax? Maya? Please be…
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75-htm.html It seesm some old "Zen Tools" scripts did the job but they are not working anymore. Any good solutions out there ?
Hi ! Just wondering if people in here had any tips or trick to manage 3DSmax crashes due to heavy ZBrush imports. I was wondering if regarding my computer configuration, a maxscript could calculate how many triangles I could import in 3DS Max. I'm tired of restarting Max because of a crash. Hope my question is not too…
I started off using a concept I made a few months back to use as reference which can be seen at http://www.cgsinister.com/robot%20boss.html At last thanks to the free time I now have after finishing my course, I've finally finished the 3d version. I used Zbrush, Photoshop and 3DSMAX, along with Painter to the concept.…
Hi guys, getting back into this after like 4 years off. Currently working on my high poly and using the turbosmooth modifier in 3dsmax. I'm using edge loops to get nice chamfered edges but they are also giving me hard looking edges on the curvature which I don't want. Can anyone give some advice on my topology to avoid…
Does anyone know of method to use the kinect sensor to capture static point cloud data that can be used in 3dsmax as reference? I have worked with point cloud data from the leica scanners in the past and after looking at some kinect tech demos it seems like there should be a way to adapt the data to do something similar…
Hey so I've been working on an animation using my friend's model. He uses two UV maps for the creature and to rig and animate through 3DSmax I had to merge them as one object. I used multiple Material IDs but can't seem to bring them into Marmoset Toolbag 3 to view my animation with multiple UVs. Is this not possible?