I started off using a concept I made a few months back to use as reference which can be seen at
http://www.cgsinister.com/robot%20boss.html
At last thanks to the free time I now have after finishing my course, I've finally finished the 3d version. I used Zbrush, Photoshop and 3DSMAX, along with Painter to the concept.
Feedback greatly appreciated
Replies
Crits:
- The running pose isn't helping the femininity of the model.
- The broad shoulders and thick biceps are more in line with a classic strong man then a dainty female.
- The concept appears more feminine and I think a large part of that is the pose but also that certain shapes like the pelvis is angled and appears more rounded then straight across.
- I wouldn't have know it was female unless I read the title and saw the pink.
- I'm not sure the organic ZBrushing helps with hard surface modeling.
- Texture sheets and flat shaded/wire view would also be helpful.
Looking forward to what you crank out next! Keep it coming!
might want some more prominent curvy features to imply what it is...
I agree with Vig and stimpack on the proportions.
Thanks for the feedback guys. Sorry to disappoint over the robot not looking as feminine as you would have hoped. I could always change the title, because I originally didn't intend for it to look so female like in the concept but it ended up that way.
I agree with regards to the bump map. I think what I'll do is create a normal map instead and clean up areas in photoshop. Its an aspect of game modelling I'm inexperienced in. Its all about self improvement and creating the to the best of your ability isn't it. I'll post a wireframe and some texture sheets once I've fixed the problems.
Cheers