Does anyone have any good links on creating a tileable animated water texture in maya? the end product needs to be useable on a mobile platform, so something that can be exported as an image sequence would be best. Most information i can find only yields water caustics, i need something more like a flowing stream
Hey guys, I am currently working on a tiling cobblestone texture in Zbrush. The background plane is sort of a placeholder with some noise for now. I will add more detail and smallter stones in there ;) As you can see the stones at the top and bottom have not been worked on. I am going to swap those for some premade ones…
Hi, my name is Yuri, I'm a Texture Artist My portfolio - artstation.com/eritar I'm currently looking for a part-time/full-time remote job, or freelance opportunities. Thanks.
So, I did new personal stuff. Its textured lowpoly, maded from oldhipoly. Rendered in Unreal Engine 4 More shots on ArtStation https://www.artstation.com/artwork/0L9o8
I'm relatively new to some of the workflow for creating environments so I apologize if this question has already been answered elsewhere. I am creating a swamp scene and in it, I am trying to create a broken down wood shack. I am creating the rough block out in Maya, but to do the details(things like broken panels of wood…
ok well im very new to texturing, heres a model and skin that ive been working on lately. ive got the muscles down (even tho my anatomy is a bit off im sure) it looks how i want it to. and im REALLY happy with how the boots turned out. this is my first decent attempt at skinning a model. but im stuck with the bandages on…
How do i tile textures in ZBrush? I followed a tutorial and found that by using the layers palette (different from the "layer" sub-palette of the tools palette) I could offset my meshes and have them wrap around the document. The downside is that I can't seem to use MRGBZ Grabber because MRGBZ Grabber seems to only read…
I'll post my works in progress and hopefully finished pieces in this thread, my goal is to learn stylized modeling and texturing like you see in games like WoW, League, Blubber Busters, Darksiders... Questions, critiques and suggestions are welcome :)
Brush stops painting across edges. Usually I would divide mesh and the problem would be gone, but this time I want to see texture on low poly exactly. Any ideas? Settings? Uvs are ok I think. Help!
Hello, My name is Greg Hunt and I'm looking for Full-Time Contract/Freelance work as a 3D and/or Texture Artist. I am fluent in 3ds Max, Photoshop and Mudbox/Zbrush. You can view my portfolio and resum