Hello I can model pretty well, but I suck at uv mapping, if someone is willing to uvmap my model, i'll let you use it for your own purpose. here's a picture of what i have done so far [image]http://picasaweb.google.com/juliusctw/MyArtwork/photo#4973736615767179282[/image] I would like to get more practice so if your…
my name is scorpiologist and like the title says, i need a few more people to join my team (me and 6 others). ill post the game idea and if you would like to join pm or email me (youcefthomas@hotmail.com) this will be an open world sand box, player interactive game, the game it will be a open world/sandbox with building…
I have a model of a cylinder and I created a texture within Kyrita to make sure it tiles left and right. When I am up close on the model in max seams look fine but as I zoom out then I see this line coming down and it shows up in unity as well. I tried pulling the UV in a little bit but not to much because then it wont…
Hey guys, im new to the whole modelling scene :P im more of an animator by hobby. But i want to get good at game asset modelling, since most jobs require multiple tasks :p Right, where do i go next ? Oldest to newest: Mace: http://img180.imageshack.us/img180/958/mace.jpg Well:…
Hi guys! Please Crit. I’m trying to get better at HP and LP modeling. Mostly, only put bevels and edge loops where necessary. Some of these I'm aiming to bake these down to LP meshes for Ever Jane, and others i'm just working with the LP geometry and painting the detail in. So first I started this dresser. I know is isn't…
Hey, I've been reading about model optimization for games/real-time rendering and I have a wip where I could use your advice on how to improve further and/or what to correct. I'm modelling in Blender and the intended game engine is Unity. Base mesh: [sketchfab]63fbf28affce4b65ba91936fb4ce18ea[/sketchfab] Book 172tris…
So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA So how can i separate these fingers, spread them out, so I…
@Larry It ain't a finished project, I will texture it at some point. Just even the modeling took so long that I decided to post it, because it really improved my portfolio a lot. Btw nothing is sculpted really. I tried sculpting and then retopo but I ditched that method and just modeled it out in the end :| It was just a…
Watch out for some proportions on the feet. they look rather on the big side compared to your ref. The back of the foot should be at least half as wide and it doesn't taper as much. For the indentations I'd say if you've gone this far with just subd modeling, just model them. It'll be good practice and you can always get…
I would be interested in this. I studies character modeling in uni but am also a capable environment modeler, hard surface modeler, animator, and texture artist. www.jameswnathan.com That's my link for my site with some of my work from when I was at uni. My more recent work is not up due to NDA's unfortunately. Let me know…