Hi guys! Please Crit. I’m trying to get better at HP and LP modeling. Mostly, only put bevels and edge loops where necessary. Some of these I'm aiming to bake these down to LP meshes for Ever Jane, and others i'm just working with the LP geometry and painting the detail in.
So first I started this dresser. I know is isn't much, but do you see anything in the wireframe that's a waste of time or could be improved?
thanks!
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Replies
Without all that you could have nice bevels and rounding, and still be at a game-ready poly count, even with functioning drawers, interior polys, and those rounded pulls attached.
If you're looking to bake this down to a LP as you mentioned, you shouldn't be concerned about any 'wastes' in the topology unless, of course, it took time. Chamfering/beveling the edges a bunch with the intention to bake down to a more optimized mesh is just non sub-d modeling.
Looks like you're doing just fine - the right edges are receiving chamfering and such. My only crit is to soften them up more by widening the edges when you chamfer, and to not be afraid to add even more edges once you do chamfer. Keep going at it!
In the case of this Library Arm Chair, I have no idea what i'm doing. I'm just guessing basic shapes and hoping for the best on this one. My struggle is the top part of the chair where it curves outward. Here's what it looks like so far, and the reference. I'm also concerned about what I'll do for the filigree legs
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What do you guys think of this chair so far? Could I have done better in the modeling somewhere? My only goal right now was to just get the silouette out so I could see it in game asap.
@causticphoton@Kanni3d
Also started the more detailed HP leg. I'll likely sub-d model the leaf detail unless you guys have any better ideas
Is this one better? or... waste of time? I wanted it to have better curves, but the silhouette looks... weird? What do you think?
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On the right path, just use even more geo, there can never be too much to define your silhouette for your highpoly. Once you've got that, it's that much easier to get your LP out of it because the silhouette remains once you turn off sub-divisions. best of luck