I have a model of a cylinder and I created a texture within Kyrita to make sure it tiles left and right. When I am up close on the model in max seams look fine but as I zoom out then I see this line coming down and it shows up in unity as well. I tried pulling the UV in a little bit but not to much because then it wont line up with the repeated texture. So I am not sure whats going on.
Replies
The polycount wiki has more info about mip mapping, if you're interested, but basically add a lot of padding.