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Optimizing models for games (example in need of critique/advice)

polycounter lvl 9
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AetherGauntlet polycounter lvl 9
Hey,

I've been reading about model optimization for games/real-time rendering and I have a wip where I could use your advice on how to improve further and/or what to correct.

I'm modelling in Blender and the intended game engine is Unity.

Base mesh:
[sketchfab]63fbf28affce4b65ba91936fb4ce18ea[/sketchfab]
Book 172tris (quads only, wip) by AetherGauntlet on Sketchfab


Optimized:
[sketchfab]520c7fd2e32b4dc5bc81368ec63655f6[/sketchfab]
Book 137tris (game ready, wip) by AetherGauntlet on Sketchfab

Thanks!

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