Here are some new screen shots with the textures I've made. I haven't done lighting in the level yet but the most important thing here that I would like people to look at are the textures so I will post the links to them twice. These textures are hand painted with baked lighting in max. Let me know what you think! Thank…
Hi all, I've recently been studying texture mapping techniques in Pokemon maps, I found that rooms are made of many many smaller texture maps rather than one big Atlas, I know this is to do with the texture map size limitation but I found in the current switch game that the rooms tend to be made the same way with lots of…
I'm taking a large texture image and cutting it down into texture strips to put on a wall and I'm getting these nasty seams where the different textures meet, which i think is do to the bilinear filtering which kind of blends/bleeds the edges of the textures together. Is there a way to get rid of these? The only way I've…
http://dirtytexel.com/ Over the last few years I have taken many photographs for use in texturing, now I've decided to release them to the public as texture packs. These textures are a little different than most, they aren't straight photos of bricks, grass, rocks etc, they are Texture Elements. The idea is that these…
@rexo12 Ooooo true it probably would be easier to just make a height map for some of these more complicated shapes. Wonder how well they'd work with such a small texture size 🤔 @iam717 Yeah definitely agree, think I've been staring at it too long to notice. I've got space on the sheet to break it up, will definitely fiddle…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hey I'm in to making characters and want to know some good techniques, tutorials, or applications for texturing them. I went to school for game dev. but that was not enough. They taught me some techniques but the program needed more texturing classes. When we had to make a character they gave us no texturing techniques for…
To anyone who uses UDK I had a quick question that I cannot find the answer to. If you want your game in UDK to have in game options for graphics like textures (EX. Select Texture Quality: High, Medium, Low), do you manually make multiple versions of the textures? Or is there a script that can manually scale them down?…
I'm a 3D, hard-surface, modeler that knows Maya and Blender. I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality. I'm very versatile and willing to…
Hi all. Creating a game and trying to figure out the best way to group textures and share texture maps between assets. If I’m creating an interior of an isometric building where most of the household items will be on screen together, is it best to fit as much on one 2K map, or split things up like furniture on one 1k…