Honestly, SF so bad in terms of safety to me. I've been to SF several times and for the most part you'll be fine as long as you use some general common sense. Travel with a buddy if possible, don't carry expensive stuff, don't wear your GDC badge outside the convention, etc, things people already posted. As far as housing…
Is there a way to save my Configure Driver settings? I check 'Match Bitmap Size as Closely as Possible' to improve my blueprint's quality but each time I restart the file the settings are reset too.
They simplify shader setup, some of the specifics depend on the software, and they're more useful in film or offline rendering. You're correct in their use, you basically get more UV space to work with to split across different textures in a set. A shader only needs to be directed to the first texture in the set; the rest…
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…
Multiple UV/Texture Sets are supported, all you need to do is apply a material per UV set to your low poly mesh and enable Multiple Texture Sets, so you should be doing everything correctly. It sounds like Toolbag is freezing when you attempt to bake, which may or may not be related to the texture set feature. Does the…
[KF2] – Skin Set – Blackout Хочу сделать набор для класса поддержка:) Будет просто, но хороший урбанизированный камуфляж. ____________________________________________________ I want to make a set of skins for support. Will be simple but good urbanized camouflage.
Hi, So when you use Goz to send an object back and forth between Zbrush and 3ds Max, it wipes all Vray settings and sets the renderer back to the default Mental Ray settings. Is there any way to prevent that ? Manually importing and exporting the mesh as OBJ as an alternative wouldn't be good because it breaks my mesh into…
Is there a clear, reliable (tested) tutorial for setting up the ragdoll physics on an HL2 character model? If it is part of a 3DS Max pipeline, all the better. Some students I'm working with are having problems getting the set up to work.