I am going with a concept that I have dabbled with before, all new for the contest, he is going to have an energy shield I've always loved that idea for Braum. I am also looking into ideas to design a cannon for his other arm to produce his stun.:):)
Hey Folks, over the past 4 days I've been working on creating this chainsword. It's mainly for hard surface practice! I'm enjoying the process. Please feel free to provide feedback. Praise the Emperor! stage 1 Here's where I'm up to so far!
I love this illustration by Jose Emroca Flores, so I am going to try and make it. I want it to feel just like the concept so here we go :) LATEST UPDATE: COLOUR!!!! Its just a flat diffuse and NM with a bit of AO. Time to really start shaping up these textures.
Hello to all polycounters, since one year I'm here and I'm still watching and learning. Well,....here is the beginning of a Goblin. What Do You think ? be continued
https://www.youtube.com/watch?v=OeosuDJHceA In school for animation and game design and havnt done any animating in a short while so i decided to knock out a quick run cycle in an evening.
I'm just started with this. Plan is to make huge render for poster as a birthday gift for my brother, who are pretty fan of the Warhammer 40k universe. (and a little bit practice before Dominance War). Concept made by my brother, but i want to make it with his face. C&C welcome.
Repaint of a sketch I did last week. I'm going blind so I'll ask for some crits, k thx bye Repaint Original The dog and the funny looking spaceship are references to my pet and Space Invaders.
Here is what i started this week! probably going to be working on it this weekend. Really trying to focus in on the proportions and get the major shapes down. no crazy details for now. I'm not sure where to cut it off for the bust though. Should i put the entire arm in there? or just hint at it? would love feedback if…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hey guys The latest character I have been working on. These are ZBrush BPR renders, I plan on taking this through to game res. I wanted a very fabric heavy, 1970s feel to the design. Feedback and comments are welcome. Cheers