I hail thy wonderful style my fellow
It's coming along really nice!
Its kind of hard for me to make out in the render, and it's a small thing (a nitpick really ^^;), but you could save yourself a few polygon's if you changed that band around the bottom of the earing from a torus to a cylinder, since when it's skinned no one will even notice the detail there that much anyway.
(At least it looks like a torus . . . I can't tell for sure though. If it isn't then please ignore my silliness )
You could also smoothout that block at the top of the cheeks, its looks a bit sharp for such an otherwise detailed face.
I dont think it matters if he doesn't meet the conventional Troll requirements - it's nice to change things up once in a while - and this could definately pass for a troll in my book.
Good work - keep it coming - with a nice texture this could really shine.
That's really bad beginning ! You're right - of course it's not Troll ( 'cause there are more bulky )- it's Goblin and I've done big big big mistake.
It's me - diZzy
Excuse me.
Thanks for Yours answers -
yeah I know that these earings takes little bit a polygons ( not really necessary ), but fot this time I'm going to keep it like this. I would like that the hole character will have about 3.500 polygones tris. If I will see that it's hard - then I will economize the polys ....for exemple on these earings.
be continued
(i'm going to ask the moderator if he can re-name this thread)
Looks like the Games Workshop Stone Trolls, to me, so that's a good thing... I always liked those guys. Seems like a pretty good mesh so far too, nice style, lots of character.
Keep it up!
(Oh, and i think you can rename the thread yourself if you edit the first post, maybe?)
Well the last time I'm very busy 'cause of my ALEXANDRE which's born last week.
He makes me run everywhere in my flat - real PANIC on the BOARD of TITANIC.
Anyway I've found a time for my GOBLIN to realize a small sketch of his boots to modele them.
I think he will be my real first character for UT 2004.
I like the boot design It's quite sufficiently space-marine-y I'd glam up the breastplate though: I dunno, add some clasps, or something, just to break the space up a little.
[ QUOTE ]
I like the boot design It's quite sufficiently space-marine-y I'd glam up the breastplate though: I dunno, add some clasps, or something, just to break the space up a little.
[/ QUOTE ]
yeah , I will try to make some stuff on his armour.
IMO There are lots of problems with the proportions, but basically I think the issue is that the body and head don't match. On one side you have an athletic space gear body, which is entirely like a human's, put together with a goblin head which IMO should have a more crooked body and posture. Proportionwise it makes some huge differences. Try comparing for example the hand with the nose and I hope you'll find that it looks off. If I were you I'd reserve the body for a more fitting perhaps human head and start a whole new body for the goblin.
On the other hand I think you're doing great on the seperate parts you've already made and the proportions on the body look ok to me. I just don't see the two fit together.
I agree with nkoste on this. The head and the body do not match at all. Standard human body with stylized goblin head.
Either redo the body for the goblin or replace the head with a human/helmet.
thanks guys for your answers -
Yeah , I think that all problem is that I didn' realized the art concept of this character - ITS MODELLING SPONTANEOUS ( and that's the mistake ).
I am sad and confused, I do not know what to do . I've really wished to realize a space marine - goblin. I will think - ...to continue or ...to stop this project.
I would to like find a solution to keep the head goblin with the body less or more humain
- HOW CAN I FIND THE COMPROMISE ?
I'm not going to sleep well - I'm going to think too much.
ha i love the niew stance.. fits a lot better to the look of the head!
but i think you should change the shoulder and the part between lower arms and hands a bit.. they look atm strange
I think the new stance looks better too. Maybe scale the arms up so that the hands reach the knees? That would make it look a bit more apeish. Looking good, keep it up.
Hello,
finally I've got a time to progress my GOBLIN.
I've spent my time also to learned a little bit the UNREAL EDITOR UT 2004 to know how I can get
my character into UT 2004.
Thanks to Pior for ressource's help.
well, UVW is done -
and here's basic colours what I've choosen for him.
...and the end bad news:
3.691 quads polys to 6.718 tris polys
Is it really too much for UT 2004 ? My GOBLIN will be accepted by UT 2004 ?
I suppose that he can run anyway,... what You think ?
[ QUOTE ]
Personally I think there's a good exercise in learning how to optimize a model and yours is like twice the PC of what a normal UT character should be.
Thank You , I will remind it for my next character !!!
For this one it's too late - modelling and UVW is done.
It's a hard work = I'm learning 2D (texturing).
I'm just searching for what can I do with PHOTOSHOP and BODY PAINT.
Any goods links to learn the texturing of a character are welcome. Thank You
I think you're doing a great job on this one so keep it up. ...and there's no need to get stuck on one model just because you're learning along the way. If you're texturing you're texturing and it's just a pain to go back.
[ QUOTE ]
I think you're doing a great job on this one so keep it up. ...and there's no need to get stuck on one model just because you're learning along the way. If you're texturing you're texturing and it's just a pain to go back.
Thank You a lot for this link , it really helps me to have some idea how to make a skin.
I'm grateful to You for this.
<font color="red">diZzy</font> love
I never before made any skin - well, I've realized another small test to understand how to progress under Photoshop or Body Paint.
That's not evident, but I think, I see how to do.
Now I'm going to start to make a new skin (yeah,once more time ), but completely new one since beginnig and definitive.
Replies
It's coming along really nice!
Its kind of hard for me to make out in the render, and it's a small thing (a nitpick really ^^;), but you could save yourself a few polygon's if you changed that band around the bottom of the earing from a torus to a cylinder, since when it's skinned no one will even notice the detail there that much anyway.
(At least it looks like a torus . . . I can't tell for sure though. If it isn't then please ignore my silliness )
You could also smoothout that block at the top of the cheeks, its looks a bit sharp for such an otherwise detailed face.
Can't wait to see the rest of it
Yep, definitely more goblin-like. Trolls are generally considered bulkier.
I dont think it matters if he doesn't meet the conventional Troll requirements - it's nice to change things up once in a while - and this could definately pass for a troll in my book.
Good work - keep it coming - with a nice texture this could really shine.
It's me - diZzy
Excuse me.
Thanks for Yours answers -
yeah I know that these earings takes little bit a polygons ( not really necessary ), but fot this time I'm going to keep it like this. I would like that the hole character will have about 3.500 polygones tris. If I will see that it's hard - then I will economize the polys ....for exemple on these earings.
be continued
(i'm going to ask the moderator if he can re-name this thread)
http://gt.us.games-workshop.com/Results_Coverage/Baltimore/WFB/Favorites/images/RonUrman_b.jpg
Looks like the Games Workshop Stone Trolls, to me, so that's a good thing... I always liked those guys. Seems like a pretty good mesh so far too, nice style, lots of character.
Keep it up!
(Oh, and i think you can rename the thread yourself if you edit the first post, maybe?)
... I always liked those guys. Seems like a pretty good mesh so far too, nice style, lots of character.
Keep it up!
(Oh, and i think you can rename the thread yourself if you edit the first post, maybe?)
[/ QUOTE ]
Yes - I didn't know that I can re-name the thread by myself.
It's done.
Thank You for Your encouragement Mr.Mop.
I will try to do the best.
Well the last time I'm very busy 'cause of my ALEXANDRE which's born last week.
He makes me run everywhere in my flat - real PANIC on the BOARD of TITANIC.
Anyway I've found a time for my GOBLIN to realize a small sketch of his boots to modele them.
I think he will be my real first character for UT 2004.
be continued
I like the boot design It's quite sufficiently space-marine-y I'd glam up the breastplate though: I dunno, add some clasps, or something, just to break the space up a little.
[/ QUOTE ]
yeah , I will try to make some stuff on his armour.
... still in WIP.
On the other hand I think you're doing great on the seperate parts you've already made and the proportions on the body look ok to me. I just don't see the two fit together.
Either redo the body for the goblin or replace the head with a human/helmet.
Yeah , I think that all problem is that I didn' realized the art concept of this character - ITS MODELLING SPONTANEOUS ( and that's the mistake ).
I am sad and confused, I do not know what to do . I've really wished to realize a space marine - goblin. I will think - ...to continue or ...to stop this project.
I would to like find a solution to keep the head goblin with the body less or more humain
- HOW CAN I FIND THE COMPROMISE ?
I'm not going to sleep well - I'm going to think too much.
http://www.ilgoblin.it/immagini/goblin.gif
Goblins tend to be large headed, gangley creatures with bad posture and ape-ish proportions.
Quickly change your proportions and pose a bit more like this to help sell this model as a goblin:
http://www.ilgoblin.it/immagini/goblin.gif
Goblins tend to be large headed, gangley creatures with bad posture and ape-ish proportions.
[/ QUOTE ]
I've found also this goblin -
*****
I don't give up - I've been playing little bit with a mesh.
...something like this ? It's just a idea.
thanks for Your advice
but i think you should change the shoulder and the part between lower arms and hands a bit.. they look atm strange
well I've tried follow Your advice and I've completely changed his head. I hope that I'm closer to a "look" of goblin now .
What do You think ?
Maybe I can start to realize UVW ? (and affter this - my first character skin)
thank You
....
...
SDK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://perso.wanadoo.fr/bd-igor/images/troll-g01.jpg
Troll on the right, Gobelin on the left Hope this helps! It really depends on tastes now.
here's some goblin silhouette which would match better you head (body still to human for me)
http://www.coolminiornot.com/shop/images/HFB001.jpg
http://www.knight-online.com.my/images/conceptart/goblin.jpg
http://www.imagenetion.net/matrix/munglued/images/Venters_Pete-Goblin-D50.jpg
now, like Pior said, depends on tastes.
anyway, you have a really nice mesh here.
- Renaud
[ QUOTE ]
thats damn hot dude! progressing along nicely
....
...
SDK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[/ QUOTE ]
SDK ? Are You sure ?
With pleasure, if you're realy interested in .
________________________________________________________
Pior
yeah ,I've got this comics (band dessin
finally I've got a time to progress my GOBLIN.
I've spent my time also to learned a little bit the UNREAL EDITOR UT 2004 to know how I can get
my character into UT 2004.
Thanks to Pior for ressource's help.
well, UVW is done -
and here's basic colours what I've choosen for him.
...and the end bad news:
3.691 quads polys to 6.718 tris polys
Is it really too much for UT 2004 ? My GOBLIN will be accepted by UT 2004 ?
I suppose that he can run anyway,... what You think ?
soon
As far as i know the Engine has no Polylimit.
Looks great
Here's MoP's tut for the basics on how to optimize polycounts.
http://grevesons.users.btopenworld.com/tut1-lowpoly.htm
Personally I think there's a good exercise in learning how to optimize a model and yours is like twice the PC of what a normal UT character should be.
Here's MoP's tut for the basics on how to optimize polycounts.
http://grevesons.users.btopenworld.com/tut1-lowpoly.htm
[/ QUOTE ]
Thank You , I will remind it for my next character !!!
For this one it's too late - modelling and UVW is done.
It's a hard work = I'm learning 2D (texturing).
I'm just searching for what can I do with PHOTOSHOP and BODY PAINT.
Any goods links to learn the texturing of a character are welcome. Thank You
This guy has a great video tut on skinning an orchish face. It should do - big download though but very useful. Did a lot for me.
http://www.planetquake.com/polycount/cottages/crystalmesh3d/
I think you're doing a great job on this one so keep it up. ...and there's no need to get stuck on one model just because you're learning along the way. If you're texturing you're texturing and it's just a pain to go back.
This guy has a great video tut on skinning an orchish face. It should do - big download though but very useful. Did a lot for me.
http://www.planetquake.com/polycount/cottages/crystalmesh3d/
[/ QUOTE ]
Hello;
Thank You a lot for this link , it really helps me to have some idea how to make a skin.
I'm grateful to You for this.
<font color="red">diZzy</font> love
I never before made any skin - well, I've realized another small test to understand how to progress under Photoshop or Body Paint.
That's not evident, but I think, I see how to do.
Now I'm going to start to make a new skin (yeah,once more time ), but completely new one since beginnig and definitive.