My Concept: The Refs: https://goo.gl/cDQooo The Stages: Zspheres to stage 1 1: 2: 3: 4: Hi, this is for the challenge over at GA, since they usually have monthly comps. This is a humanoid Oviraptor as per the reference links, I call him Ovir. C&C Welcome I am rigging him today with biped for a final pose but thought I'd…
You can make a cool gradient slider like the one they made in this post by using curves https://youtu.be/tNNrTRHH3mY The post: https://technology.riotgames.com/news/valorant-shaders-and-gameplay-clarity
Hi, I have been working on an environment in cryengine for a couple of months now and hoping to get some feedback or critique. Thanks https://www.youtube.com/watch?v=Z_L_ydMUab8&feature=youtu.be
Been wanting to do a project from concept all the way through for quite awhile now, so actually pulled my thumb out and started. Posted an earlier version in the 'what are you working on thread' but made this as I intend to follow through with this thing. Anyway, thinking for this guy "locust drone on 'roids". Here's where…
So this is my first time creating concept artwork for a game environment. I will eventually use this when building my 3D environment so I could really use some advice from concept artists. Am I on the right track as far as what I have so far? First Floor Second Floor Panel Concepts Door Concepts
Hello guys, Im not sure what i need to change, want to put it in my portfolio but it should be perfect then... Im a student still and don't have the eye for some things yet. Render & Model in Cinema 4D, and photoshop of course Critique please : )
for this environment. im trying to achieve the silent hill atmosphere that made it so moody. this is suppose to be the entrance to the dungeon with a gate thats activated by lighting up the 2 torch. For this i will try to have animations of the gears turning, fire, and gate opening. here goes Any C&C welcomed.
Hey everyone! Decided to work on this personal project of mine throughout this Christmas break. I'll be documenting the process of creation in here as well as in my blog. Here are few modular kit pieces pics as well as the first blackout in Unreal (obviously everything has yet to get a pass in Brush: Enjoy!