Hey Everyone, I am fairly new to 3D stuff. I have been working with modo for 5 months and ZBrush for 3 weeks. I usually make low poly stuff because that's easy to do and I think about optimization a lot while modeling. I am tackling my first high poly asset. I am attempting to make a weapon for Fallout 4 (when the GECK is…
Hello! My name's Samuel Felix O. I specialize in 3D Character and Asset modeling and I'm looking for a freelance job as an Anime or semi-realistic/stylized character modeler. I am a fresh art school graduate and have 5 years of Character and Asset modeling experience in Blender. I can work in wide range of polycount, from…
Hey Polycounters, I would like to invite you to be among the first artists to list your 3d assets for sale on Creative Market. It's our mission to help 3D artists to earn a living, so we: 1) Give you 70% of each sale of your assets. 2) Promote your work to our 625,000+ member community. 3) Don't require you to be exclusive…
Hi polycounters! Im Jorge, a newbie on the world of 3D, I studied 3d career and started to work as modeler in a 3D Glasses company for few months. The thing is I have long time without modeling / texturing for games (I was modeling all the time highpoly glasses without textures) and im back now and i will be posting the…
Its gonna be like the Game Planetside , a third person mmo with the rts game machanics like in evil genius. So you can swap between playing in third person, and managing your evil lair. Im doing this all by myself , the music, programming, and 3d assets.
Greetings one and all, I thought I would start posting the assets I am working on for a largish mountain scene I am working on. Still not 100% sure in the direction so I decided to develop an asset library until I finalize my concept (which wont be pretty but it will do the job :D ) Here is a well I have been working on…
Nice work and sketching hard surface stuff I find quite difficult at best so just wondering if you'd had training of some kind or maybe self taught? Edit: BTW love that Nagant M1895 cosplay prop on your artstation because at first thought it was a 3D asset I was looking at:+1:
It would be nice if you could attach the images to the post so I do not have to open artstation to give you feedback. You got a good start, but I think there are some things you could do to push it further. But some short stuff, none of your fabrics have any thickness, unless the assets are made for an RTS I think you…
Hello Everyone:poly142: I start learning Maya and Zbrush recently, and my dream job is working as modeler or texture artist in video game industry. As everyone else, I present my work here and welcome any comments and suggestions. Great thanks to you all! This sketch book will update as quick as I could. As I am in the…
Hey there Polycount, I wanted to do a next gen asset to give away, so you guys could play around with it, reverse engineer and re-texture on your own if you feel like it. And I did :) Make sure to check out the videos: Showcase: https://www.youtube.com/watch?v=xIHiXnMltDg Sculpting:…