Is it possible to have separate UV maps for a merged object? That is the question. Can I have one object but separate uv maps for different polygon groups without the UV maps overlapping? Thank you.
anyone know how to write a mel script in maya to create a window that allows me to quick change the currentUnit settings? so far im stuck here : string $window = `window`; columnLayout; string $node = `currentUnit`; attrEnumOptionMenu -label "Unit" -attribute ($node + " -linear"); showWindow $window; which is obviously…
thats why john carmack invented the mega texture :) but serious I think being a little bit extra strict with UV efficiency is always a benefit. Not to long ago I was creating one big texture combining almost previous 8 different texture sheets into one- because they were all kind of messy and not bandwidth and RAM…
Cartoon Crab Inside Water 6 Leg Walk created in Blender Please watch 2 Videos in HD [ame] http://www.youtube.com/watch?v=-YijDmkYjhE[/ame] [ame]http://www.youtube.com/watch?v=HfQFlIf4_0Q[/ame]
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
Hi all, I am recreating Don Draper's office from Mad Men as a portfolio piece and would just like some critiques to help me improve it. p.s. I already know there are a few shading errors which need fixing and I will create a background that will be visible through the windows and door.
Hi, I was wondering what if one of the features in SpriteUV2 ( www.spriteuv.com ) might be helpful for you guys, so I made a tutorial how to repack UVs and merge texture sets using SpriteUV2. It is also possible to repack multiple objects as well. Please take a look. https://www.youtube.com/watch?v=9mFkMBMy7Z4[/youtube]
Hey Guys, Quick question. I have a rig I need to sort out for a friend in Maya. It needs an FK system put into play so he can bake out for Unity. So as a quick fix I have duplicated the joints, put them in there own group and I am now looking to constrain the "bake out" skeleton to the rig... However all the joints are the…
Yeah have that problem all the time, and yeah their merge vertex tool is shit, totally won't acknowledge it's a weldable vert sometimes. I find going into object mode and entering the vertex merge tool from there seems to work.