Hi, I am new to 3d and was wondering if anyone had any good resources for explaining what baking is and why you want to use do it? I understand that some models are low poly and other high poly. Is it that you are just taking the modelling from the high poly and taking a snapshot? You then 'bake' this snapshot onto the…
Hey guy's I'm fairly new with sub-d and I have run into a problem I can't figure out. I scuplted my mesh in mudbox for all the organics on my guy, because previous attempts to do the hard surface in mudbox was a disaster and frustrating. So I planned on doing the organics then transferring the mesh from mudbox to max 8,…
Hi, i have a question about the way the enviroments in The order 1886 were modeled. For example here (from David Budlong's amazing ArtStation) Why are perfectly flat surfaces like the floor or these panels on the left subdivided so much? Also in this pic, even the glasses in the windows are inset. Why is that? From looking…
Edit : Hello Polycounters! I thought I needed to bring this to the top so people don't get confused by the stylized sculpts (Satsuki Kiryuin and Motoko Kusanagi) As I've recently made the decision of creating 3D characters that are more realistic, like what you see in Dragon Age: Inquisition, Mass Effect 3, Uncharted 4…
ok, heres the deal. im trying to get the transparency shader working for one of my character model's hair. and it does. to some extent. here is the current shader: <font class="small">Code:</font><hr /><pre> models/players/sephiroth_jacket/hair { cull disable { map models/players/sephiroth_jacket/hair blendFunc…
Hi! So I've been working on a several different sets of assets for some time and I think that one of them is done. Here is viewer with low setting to be able to upload it here, coz artstation gives you only 50Mb for the viewer. Garbage bags looks so clean, coz I will add dust and dirt in the Unigine via decals. To make it…
You can't really do a furry surface with a regular PBR shader. You need a fur rendering system. For example VRayFur https://www.turbosquid.com/3d-models/tennis-ball-fur-3d-1144972
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
I'd say n-gons are fine - useful even - specifically on high poly models, If they help with shading (pentagons are the most useful). Especially n-gons don't matter if they're on flat surfaces. Also, if you're exporting your high poly models to an external baker, your HP will be made out of quads anyway (due to a standard…