Hi all! I've made this small and modular environment and thought I would share it with you guys! Before this I was busy sculpting rocks so I wanted to take my mind off that and just make something totally different. I also wanted to learn how to use the Quixel SUITE, especially DDO. I started off from this concept art and…
I've worked on this modular walkway set for a few days now, it consists of one large texture atlas containing all parts needed to make something like what's pictured below, what i've been doing today has pretty much been constructing pieces from other parts that can come in handy. The scene obviously looks quite…
Inspired by the now famous thread An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources. Here are the criteria I am setting for myself: 1 512x512 texture 1 pass shader 1 draw call I am not going to set an upper limit on vertices - I guess it will depend on how far I…
I can't find any online except modular workflows. I kind of want to do a half life 2 hammer editor with a focus on snapping kind of workflow but in 3ds max. I want to make closed levels like 90s FPS's, not open world, I have not really seen any level design courses/tutorials for 3ds max. Anyone know of any good courses or…
I realized I didn't have a progress thread here for the Allegorithmic contest A Road Trip in 2016 My actual progress thread is here. I will be finishing this piece in the last 2 days, there is already some progress and didn't have much time to work on it but it is what it is! I wanted to focus on Modularity for the meshes…
Hi, just having some wierd issues here on Poly count. Wondering if anyone has faced same issue. First off is Kevin Johnstones's Thread of Modularity which is not accessible anymore from polywiki. It say you are forbidden. Other issue is on the thread "What are you working on 2011 edition" the moment i click on it it ask…
Hello guys and girls! For my university course for this milestone I had to model the scene of this concept art: ( https://www.artstation.com/artwork/bB13o ) Here are my low poly models: The process for the low poly model was like this: Modeling the high poly model, then the low poly, making the cage, importing them into…
Hi! I've spent a lot of time creating levels in my game and i've noticed that building levels in an organic way requires a lot of repeated actions that could easily be replaced by a custom tool.. so i made one! Here is a video that sums up the main features: https://www.youtube.com/watch?v=PISribn5-y4 It's mainly aimed at…
So first I started by modeling the walls as modular pieces, these are pretty simple. At first the shapes I did were "too straight", so I decided to add a bit more geometry and skew some verts here and there, to make it more "human" and less CG. This is a subtle effect, but I think it really has paid off for now: (sorry for…