I can't find any online except modular workflows. I kind of want to do
a half life 2 hammer editor with a focus on snapping kind of workflow but in 3ds
max. I want to make closed levels like 90s FPS's, not open world, I have not really seen any level design courses/tutorials for 3ds max.
Anyone know of any good courses or tutorials on making game levels completely inside max as one big mesh with a focus on snapping?
Thanks in advance!
Replies
http://polycount.com/discussion/129078/new-3ds-max-plugin-for-level-design-layout