The process for the low poly model was like this: Modeling the high poly model, then the low poly, making the cage, importing them into substance to bake the normal map. There I added the final details.
Renders in UE4
The wall, columns and the floor tile are modular assets.Floor was splitted in 3 separated models and the ceiling in 2. The floor tile and the columns are made by using a trim texture. Thank you for your time. C&Cs are always appreciated.
Replies
http://www.youtube.com/watch?v=LlqEKG-xo8g