Hey all! I started on this alien guy and would like to ask your guys' help with some critiques. My goal is to make a humanoid creature with a focus on realistic material definition. I'd really love to explore map creation (Normal, spec, gloss, diffuse, emissive) with him. I've gotten more work done on the anatomy than…
Hi guys. I'm planning to spend the next few months to make some really solid finished characters for my portfolio. It would be really helpful if I could get some feedback on what I should make. At the moment I'm thinking 1 female character 1 male character and a creature/monster character. I was also thinking of making a…
Hey folks, im currently working on a fairly large project that will go towards my dissertation at uni. The focus will be on a custom character that can be taken and put into Unreal 3, so im going to need to create a custom rig and have a tri count of around 15k. Iv already started bashing out a rough base mesh that will be…
Hey guys, as you know I do alot of prop modelling and sci fi stuff but over the past view weeks I've been looking into more character and creature modelling. I've been trying to do it with boxes ever since I got 3dsmax years ago but it just confuses me with vertices on side views on see through mode :/ lol. So here is a…
Hey all. So I created a creature for school as a final project. Had to model it then zBrush it. I had alot of problems applying the normals when I bring it into maya and unreal. It just doesnt look anything close to what it did in zBrush. The right picture is what it looked like in zBrush, and the left picture is the…
Decided to take a break from the creature texturing and do a bit of freeform sculpting. I used the demo head from pixologic's website as a base, stripped it down to the first subdivision and started sculpting with the clay and clay tube brush. For some reason I had visions of a nerdy kind of guy with an overbite. I plan on…
Hello, Here's a robot character w.i.p. that I started back in 2008.. I'm posting it here to get some comments and crits in perhaps a vain effort that I might actually complete a piece of work this year instead of starting new stuff.:\ It started out as an exercise to 'sketch out' a quick low-poly mesh character for myself…
I was having this conversation with a friend about the polycount challenge and I just thought it would be a good idea to post it and get other ideas. Me: yeah its why I have faith in polycount Me: they will put some kind of a restriction on what to do so that people just cant submit a model they have worked on for a year.…
This here be my sketchbook! I mainly do 3D modeling of creatures/ characters, and particularly enjoy the sculpting part in programs like Zbrush & Mudbox. I originally am a traditional sculptor, so naturally that part is muh favorite! I also enjoy animation (stop motion) and seriously would love to do animation for games/…
I want to get more comfortable with Zbrush and I want to be able to create characters or creatures on a whim. I want to be Zsketching easily. Anatomy is holding me back so I want to try to get certain things correct. I threw this together today. Some really cheesy Zspheres because I couldn't go any further and then…