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Bearman

polycounter lvl 3
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Fenn polycounter lvl 3
I want to get more comfortable with Zbrush and I want to be able to create characters or creatures on a whim. I want to be Zsketching easily. Anatomy is holding me back so I want to try to get certain things correct.
I threw this together today. Some really cheesy Zspheres because I couldn't go any further and then Dynameshed and continued.
This is where I ended up and I want to continue tomorrow. My problem areas so far: Rear end, hands, legs, and anything else.
I plan to give this guy some clothes or gear, but I am not sure what yet. Tomorrow I will post some progress shots if anyone is interested.
If you have any crits or ideas, then lay 'em on me.

bearman1_comp.png

Replies

  • System
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    System admin
    I understand that you're going for a particular style with this guy, but I just don't see his tiny legs as capable of carrying the huge bulk of his torso, currently it feels quite off balance, maybe revisit the scale of the legs before going ahead with clothes and gear. Also his trapezius is gigantic, again I understand that it's a style but those muscles and that part around his neck - not sure if it's muscle or fattyness - but it sort of looks like a rubber ring around his neck.
    Also his toes look a little fudgy work the definition on them a little more :)

    It's great work so far though man, keen to see where you take it :D
  • R0gu3
    Saw this and instantly thought this: http://natehallinan.com/ooxbeast/ figure it may help you out
  • Fenn
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    Fenn polycounter lvl 3
    shrapnel wrote: »
    I understand that you're going for a particular style with this guy, but I just don't see his tiny legs as capable of carrying the huge bulk of his torso, currently it feels quite off balance, maybe revisit the scale of the legs before going ahead with clothes and gear. Also his trapezius is gigantic, again I understand that it's a style but those muscles and that part around his neck - not sure if it's muscle or fattyness - but it sort of looks like a rubber ring around his neck.
    Also his toes look a little fudgy work the definition on them a little more :)

    It's great work so far though man, keen to see where you take it :D

    Yeah I was going for a style, but it wasn't working too well. I still want small legs, but I need to find a balance that doesn't make it look too odd. I am definitely not ready for gear, I just wanted to post my end goal with the character.
    I was thinking that the traps would need to be pretty large to lift those shoulders. I toned it down a smidgen, but I don't know if it is enough yet. I need more time to play with it. I don't have much time this morning, but I wanted to address the legs for sure. The fat around his neck is going to be mostly fur. But bears have a ring around their neck of fur and fat or muscle. I will probably have to play with it until it works or remove it completely.
    The legs still need work and some bulkiness, but I think it is on the right track now.
    I agree the feet were mud. I was trying to see whether I wanted them more like paws or human feet. I am still messing with 'em.
    Thanks for the crits and feel free to sling more at me.

    bearman1a_comp.png
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I think the short legs worked better than the longer ones as they were more distinctly stylised. The slightly more realistically proportioned legs actually throw the balance of the character out further and is a bit less appealing than your original design. It might be worth trying shortening the torso a smidgen so he feels more stocky. I think that'd help solve the slight awkwardness of the original version.
  • IG-515
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    IG-515 polycounter lvl 5
    cool design you got there. If you want the legs short then perhaps making them thicker or more muscular would be best. And like Jackablade said, a shorter torso would help the balance.
  • Suba
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    Suba polycounter lvl 5
    What disturbs me the most is the scapula area. You really have to rework on the shape of the Teres Major, Trapezius, Infraspinatus and how everything is connected together.

    I also like the design but I agree, the upper legs could be more muscular and bulky.
  • Di$array
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    Di$array polycounter lvl 5
    I think Jack hit the nail on the head regarding the torso and legs but I feel that since we are seeing a mix between human and bear, the design could benefit from having some paws rather than hands.

    Also one point that also stands out to me is the shoulders. It's kinda killing the silhouette for me. Try moving the top down or smoothing it out to pull from the bear reference.
    grizzly-bear.jpg
  • Fenn
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    Fenn polycounter lvl 3
    Thanks everyone for your help. I feel like I am on the right track. I tried to use what feedback everyone offered. Someone in Zbrush hangout mentioned the ears weren't appealing, so I removed them while I figure out the main masses. C and C still very welcome. If I didn't take something as far as you think it should, then let me know.
    I have been out of town for a couple of days without a computer. I will have more time this tomorrow to work on it.
    Suba I tried working on the back. The first version I was just using a picture of a body builder to block some stuff in. Hopefully the back is somewhat better. If not then let me know and I will keep working on it anyway.

    bearman1c_comp.png
  • DWalker
    The head is starting to get a simian look; I think the problem is the shape of the nose and snout.

    His posture is far to perfect for a beast man; angle him forward and give him a slouch.
  • Fenn
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    Fenn polycounter lvl 3
    I think I addressed the face issues. Hopefully.
    Wouldn't his posture be adjusted after it was rigged and posed?

    I changed the feet per someones suggestion, but I may go back or find a middle ground. Let me know what you think.

    bearman1d_comp.png
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