This here be my sketchbook!
I mainly do 3D modeling of creatures/ characters, and particularly enjoy the sculpting part in programs like Zbrush & Mudbox. I originally am a traditional sculptor, so naturally that part is muh favorite!
I also enjoy animation (stop motion) and seriously would love to do animation for games/ movies one day.
UPDATE:
I'll be trying to post at least once a week from now on, starting 9-7-13. I really am very motivated and dedicated to improve my skills and land a job in the games industry. I've just started learning Maya, and will be moving on to animation shortly. Can't wait!
Any critique/comments are very much wanted and appreciated
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I like that we can post sketchfab on here. Here's the goblin's 3D view
[SKETCHFAB]dUw3jyWNe6VyupwMRsx4ET9OmEJ[/SKETCHFAB]
I got some really good feedback on porfolio presentaion for this guy at the IGDA Senioritis event at UTDallas on Friday, and have been working on fixing things according to those suggestions. I would really love some more opinions on what still isn't working / advice on how to present anything better. Thanks!
http://www.wildstar-online.com/en/media/artwork/
Still a WIP but getting pretty close to finished.
9,402 tris 1024 x1024 map for legs, 1024x1024 map for body
This is the first time I ever modeled a high poly hard surface piece, and I learned a lot by making a lot of mistakes. For example I now know to unwrap by smoothing groups. Didn't know to do that with this one..but next project will benefit
I learned how to explode my model for baking, using the link tool to move floating geo easily. I've never had anything with so many pieces (152) and learned using Layers in 3dsmax is very useful! I also baked my first AO map in 3dsmax, and decided it's a pretty awesome addition for the diffuse.
Can't wait to get this guy finished up and to start on my next project with all my cool new knowledge. haha
With 3Dcoat, for me anyway, I like it because it's simple and it works every time. I could use it the first time I opened it without any need for tutorials. It's close to Photoshop in its brushes, color picker, and layer set up.
I encountered many weird glitches with Mudbox, the brush randomly would "green out" all my colors while painting, it liked to corrupt my files constantly, and the monster-RAM-consumption has all kept me away from it since late 2011. I've heard things are much better with the 2014 version, so I really need to try it out again.
I think Zbrush probably has everything that 3Dcoat does, and probably more, it's just not as obvious where those options are or how to use them/customize them. One day I'll learn the texturing side of Zbrush. I have seen some extremely awesome detailed work, so I know it definitely has the capacity, I just haven't taken the time to learn it yet.
Which do you like best?
It was suggested that I do some variations of some of my models before I start my intended next project ( MECH DEATH HORSE FTW!) So instead I'll try and come up with some new versions. I'll post as I plan and maybe someone can tell me what looks good and what to kill.
Anyway, no new art to show--so here's an old Swedish Chef sculpt,just because he makes people happy.
I was looking at Frodo's orc helm, in case it's not completely 100% obvious. Rather like it though, I may keep it and try to figure out some sort of armor.
I choose to do something from The Sandman,because...The Sandman.Yah.
Well, I did it! It's finished. Whew.
I'm doing 3 more versions of the buzzbot to add to that portfolio page,at the suggestion of my professor. He knows these things, so I listen. I'll post those later in the coming week.
Here's some images on the goblin's newest accessories. The grey images are from Nov.1 and colors ( temporary, until I decide what to use) are from last night. I've got another version going with the armor that I'll post later on in the week.
This is an axe that I found a concept for a while ago. ( bear with me-I haven't slept more than 15 hours total in the last week. My sentence structure and grammar skills have long since died)
It is a concept from Project Lodus by Leviathan. They did a successful kickstarter a while back. I found that out after I found the concept..so YAY for them!
Anyway, this is the current state of my.. I guess it'd be "fan art"?
It's a cool concept! I'm a fan of it. It works.
Any critiques or advice on how to improve things are appreciated.
I hope I'll get something permanent soon.
Forgot to post the finished lodus axe. So here they are, plus the model on sketchfab
[SKETCHFAB]216ec60dfa8f48e2be4b8ade5c49ad0a[/SKETCHFAB]
These were done quickly ( quick for me. LOL) in about 4 hours total, start to finish for all 3, for a game I'm doing with friends.
Textures are 256x256 for each.
Images are huge! I have to go back and resize them definitely.
And that Hellboy is adorable...! I think I love your clay sculpts just as much as your digital ones.
Here is an update on the Maresleg, with some flat color thrown on it to test out in Marmoset 1. I wish my trial of Marmoset 2 hadn't ended.
i've got a question for you, when baking your normal maps, how doyou get them to be so clean? also do you hand paint most of your textures or do you use photos?
PS: if you're not working, theres a game jam happening this weekend at UTD!
My normal maps aren't that great yet, but I can see that I am improving. I follow tutorials here on Polycount and practice a looooot. I found that it really just comes down to having your low poly modeled well with enough geo, good chamfers,unwrapped properly, and control edges in the right places for the bake.
Marmoset also seems to render everything super nice looking. haha
My textures are either straight hand painted, or a combination of hand painted and some photo work. For example, the Probot & the Lodus Axe were hand painted, but I overlayed metal textures from cgtextures onto the colors.
I'd like to do a game jam but can't this weekend! Currently waiting for an art test, and preparing for Guildhall's career fair on the 30th. Maybe the next one though!
I made business cards based off Hearthstone this week for career fair at Guildhall on Thursday.
BECAUSE HEARTHSTONE.
I know they still need a lot of work, but this is as far as I got.
-images deleted-
If anyone has suggestions on a better way to display guns for portfolio, please tell me. This being the first I've done I am at a loss for effective solutions.
Thanks!!
The airship is called the Lacuna Beryl, a name a friend picked out.
Some crates & barrels, because why not.
I miss that trial of Marmoset2 so much.
[SKETCHFAB]fa403d1c3ada48d39f9fc07b533d1e2d[/SKETCHFAB]
I don't know what is causing the mirror seam in some places(especially the scope) It doesn't show up like that in UDK, 3dsmax, 3dcoat or Marmoset 1.
Anyone have ideas?
[SKETCHFAB]80fd39216e094afda11491f765d12aab[/SKETCHFAB]
Everything is hand painted, except for the wood texture.
That I did in Photoshop,using 2 wood textures with various layer settings,color overlays, and masks. I painted over parts with a few different brushes, and then used that old nvidia filter to make a normal for it.