You need a GPU with a wide bus and a lot of memory to deal with big graphs. Your cpu and ram make little difference provided they're relatively modern To work at 4k smoothly you want something recent with 80 or 90 on the end of its name and even that requires that your graphs are small. Generally you want to make your…
Hello, My name is Fedor Roslyakov, i am from Finland and i am currently looking for: - Remote work - Part/Full time employment - Freelance Portfolio My main skills include: * 3D Modelling * Hard Surface Modelling * Clean Retopology * Proper UV-mapping * Modular assets sets creation * Digital Sculpting * Texturing * Unique…
Little project I started last evening on my free time, redoing this part of the USR Ghost I made back in 2014 (and subsequently improved in several passes), opting for a modular normal mapped look this time instead of the VERY heavily geometry based approach of the original asset. We're talking about 70k triangles for the…
Hi artists, i am recreating modular building from crysis 2. I have some problem with baking AO and Normals maps. I attached one example. The stairs. In attachment there are screen shot from my work. I make High poly, then Low poly model. Then i UV unvrawp the Low poly. Then i put on projection modifier and setup it for…
Hi. I've been working with the UDK lately found a thread that told me how to change my grid in Maya to match the UDK grid. This went great and now its a lot easier to throw together modular environments in Maya. My problem is that I had to increase my max and min clip distance in each of the view ports to compensate for…
I was teaching a course at the Art Institute and wanted to do the project with them over the course of the 10 weeks and use it for my lectures. It was hard squeezing in time with FT work and the class and other stuff but I wanted to post it and see if there were any changes or things to make it more interesting you could…
Hi Polycounters , This week, I have Begun a fan art study of a building in Dying light. I think this exercice can be a test of company in game industry this building is created in modular props for a futur integration in ue4 I have created ivy https://www.artstation.com/artwork/4qelq I used subtance designer and painter to…
Hello ! Really glad to see the concept art contest from polycount ! My theme revolves around in huge ships designed to harvest precious material from gas giant (seen some articles about diamond may rain in certain of them or funky thing like liquid helium. !) The ships would floating in extreme environment : above huuuuge…
I've been wanting to do some modular architectural modelling and texturing for a while now, so I started on this personal piece. I started working on this drawing room with Gothic, Victorian and possibly a few modern elements. I have been using Maya to model, will be using Zbrush for some fine details, Substance Designer…
Hello, Rancor Studios is looking for a concept artist for our first project which is a medieval war combat game. We are in need of a concept artist to develop concept art for a modular castle system for our game. We would need concepts for 14 pieces of the castle walls, towers and bridges. You would be provided with images…