Now with the release of Cyberpunk I want to release a Unreal Engine 1 / DeusEx exporter for blender. I used it to build a custom character model for DeusEx and to learn a bit more about blender python scripting. http://www.github.com/mctrollin/Unreal1-Exporter-for-Blender I will update this with - some helpful animation…
I wanted to try making a large, outdoor environment with some nice terrain details without using an in-engine terrain tool. I decided to model my local park but I'm not sure if this is actually usable as an in-engine game asset or if there is a better way. I used retopology tools to quickly layout the park over a satellite…
Hi everyone, so here is the latest environment I've been working on in my free time, Below you can find the first sketches I did to come up with the idea. More images here : https://www.artstation.com/manuelfuentes/blog I´m using UE4 for this one. Here is the initial blockout in 3dsmax For this cliffs I created the height…
Hi, I like to introduce my little script for transfer attribute in Maya it is collect all functions u need to work with normals in one window and save it if u need to quickly change something you can manage your transfer attribute meshes and apply normal, UV and vertex color to selected polys, object or objects its handy…
So, I realize what this looks like... threw it together quickly so bear with me. The left sphere has had a proboolean operation applied to it. The right sphere is the same sphere just before the proboolean. I cannot for the life of me get the left sphere to adopt that smooth look again, Smoothing groups, UV's Normals,…
Anyone know of any great tutorial out there for creating tree leaves? I use modo and i was thinking i could create several poly planes of my leaves and use the Tack tool to place loads of leaves on my tree quickly, but i thought, someone out there must have created a good tutorial on doing something like this already? Or…
Hello guys, It's been a long time since I posted last. Here's the character that I am working on at present. The concept is by a really cool artist by name of Sam Chan I started off with my old base mesh. I didn't worry too much about the anatomy because not much of the body is going to be visible in the final piece. Here…
I've been wanting to make a set of IBL environments using Skyrim and other game engines for a long time now, but can't figure out how to do it. Anyone know how to do make them. I'd like to make it so you could quickly throw it into Substance or Quixel type programs, but also use it in MaX/Maya/Modo etc just for the good…
UPDATE hello Im doing a model based off concept art by Rupid79 or his real name jung myung lee from cghub, heres his cghub page http://cghub.com/images/view/361733/ and here is the concept And here is what i got for the face so far, the scars are just masked in quickly to give me a idea of what it will look like. No…