Hi polycounters. I've been modelling for about a year now just for personal stuff to hammer down my techniques hoping to get a job in the industry at some point in the not to distant future. This is the first model I've ever submitted for public comment. It is of a mecha from an old cartoon series called the Macross Saga…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
I think failing at stuff in college and not doing it again for years is a pretty relatable experience for many hahaha. I am not 100% sure what exactly is hurting my hand, more specifically having thumb issue. I went to get it checked but they didnt seem to find much wrong with it aside from premature/early change that…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
hello, i get this error when i try to export from mesh maps from substance painter. I retouched AO and Normal and need them out as they retouched but substance wont let me do it probably because they are out of their stack when they usually are when u initially bake them. Is there any method?
A couple of mates have been made redundant and are both technical artists. They were pretty much the only ones in the company they worked for that knew how to do all the technical stuff, and were the first point of call if any help was needed. They have a few weeks of notice to serve now, and their lead is asking them to…
Hi everyone, I am new in this forum. It would be great to hear some feedback/critique to improve workflow and overall design output. It was done in blender and textured in substance painter. Thanks a lot.