Okay, so since I've found myself waiting for Blizzard's "Heroes of the Storm" release, and saw character artist Marc Brunet (from Blizzard also) do a quick tut on his youtube channel about designing and coloring a video game character concept, I thought I should have a go and do one for practice sakes... So, here it is: A…
I'm a huge fan of the GTA games too, and I think you've got some great looking stuff here. However, one thing that I'm noticing is that there seems to be some contradictions in the 'era' in which your scene is set, not a major issue but a bit of authenticity would probably help a bit, Vice City didn't go for ultra realism…
Hey everyone, I’m Antonis, a 3D artist from Greece. I’ve got around 4–5 years of experience working in medical animation as a 3D generalist, and I’m currently trying to land a job. I’d really like to transition into the gaming industry, ideally as a prop artist. Lately I’ve been applying but not getting any callbacks, so I…
GEOMETRY This should fix your tyre silhouette. And to make it look even better, align the texture so that that the point of the >>>> on the tyres matches up with a ring, and that the hard edge in the molding also lines up with a ring. If I looked at your tyre correctly, my polycount should be the same, if not, the same…
My first time creating a 3d hair piece. Any good tutorials out there that focuses on this? Went to archives really quick to the old reference thread (we should start a new one). Didn't see anything specific. I mean I understand that it should be more sculptural and see the hair as shapes versus strands. And for things like…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore! 1) does my sculpture look like my person at all? maybe 20%? 40%? 2) are there any big anatomical mistakes on my sculpt? I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Eever since I was very young, I liked to design things like these. I wanted to become a 3D artist but I only like drawing with a ruler. So I got a certificate from Full Sail University where I learned about Maya. Does anyone know which software is best for this kind of art, or what kind of job should I get?
You're baking the mesh object with the deformer directly? or are you creating several copies of the deformed object along the curve and using those as blendshape targets? Other ways of approaching it: rig the vines to a series of joints, can be chain or share same parent joint, motion path them to the curves on the arm.…