Is there a plug-in for max that allows you to choose how many bones can be used at once, then drag the vertices in the world into the position you are after for a certain pose/frame and realtime or with a pause it tries to get as close to that position by measuring the surrounding bones weighting. Sounds overly…
I searched around the web for solutions my issues but i cant put it into words correct to find what im looking for, basically i have a object made up of 4 planes each plane has 2x2 faces, they are all set at the same xyz position with 45 degree x axis rotation intervals between the 4 of them. So in the center there ends up…
Hello. So, I posted a similar thread like this a few days ago. I apologize for the strong similarities. I've managed to progress further, thanks to Klunk's code. But, I'm running into some more trouble that I unfortunately cannot resolve. I've already looked into this for several hours, and still cannot get it working as…
Remember when Max used to allow you to weld vertices that were on top of one another? So if you had a mirror part, you could weld the mirrors vertices on top of the otherside versus just having the vertices in the same place. Why you ask? Because when I drag things around or use the packing ability in max, it just makes…
Hi all,Got a weird problem that I can't figure out. I've posted some screens below.I'm working on a guitar body, just some standard poly modeling. Truly should be straight forward. The first screenshot shows the topology in edit mode. The next screenshot shows in object mode, you can see that there are vertices that are…
Is there a method of getting a brush size smaller than "one"? In short, I had my polygroups with my fingernails separate and hidden from my fingers while I did some tweaking and only realized later that the nails did not move position (I know, duh.. I wasn't thinking about that at the time). So I am trying to clean them…
Google probably isn't showing any useful results because you are probably searching "How do I make a shape by putting vertices together?". Edges are the line between two vertices. Welding, sometimes "merging", is when you combine multiple vertices into one. Not trying to come off as a dick, but you should really read a…
Is there any way to align vertices in splines? I can't find any sort of align tool anywhere. I just need the basic stuff, select a bunch of vertices and align them on a certain axis. Right now the only way I can think of doing this is copying the coordinate for a certain vertex and paste in on others but there's gotta be a…
Hi, Just started learning 3ds Max. Quick question. I deleted some edges and didn't realize that I had to hold control while removing them to get rid of the vertices also. How do I clean up the mesh? Screw going in and deleting a load of vertices individually... Also: I need to know how to do this without scripts thanks.
Hi I'm working on a script in maya 2019 the unfold vertical command is uvTkDoUnfoldAlong(1); Can anyone tell me the unfold vertical command for 2017 and is it same for other previous version also? Because when I'm running my script and it is giving me an error in 2017 version.