Morning all. I've been having this issue where i've been trying to import a model into Unity however places where the geometry has been mirrored (using symmetry in 3D max) results in inverted normals. The normals maps should have been produced properly and created as I have always done them (create retopo, symmetry, offset…
I work with generic units by setting my default units to 1generic unit to 1meter in max unit setup. So with this in mind when I make 200 units box in height (default player height in Unity 1.8m =6 feet so we just round it off to 2m) 200/100=2M basically with this setup all you have to do in Unity is change scale factor to…
Hello all, Does anybody know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity?…
Personally, I've found that they tried to make Unity TOO easy to use. To the point where anybody with an actual base of knowledge kind of feel overwhelmed trying to learn it. At least that's my perspective. I have been using Unity since early 2013 though so I'd say that after 4 years of using it, I've kind of forgotten…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Humm not sure about Unity but 1 max unit is 1 unit in Unreal or Source. Maybe doing a test, export something that's 1x1x1 in max and see what it measures to in Unity? I would not be surprised if its 1:1 also.
It's been a while since I've posted anything here. I've been rather busy with personal and work matters, and just haven't had a lot of time for development recently. But I won't go into that. Recently, I've been revisiting my work on getting a decent lip-sync animation solution working in Unity. After a LOT of practice…
Hi all, first official post here! Anyways, I'm not to impressed by the terrain editor in Unity. I like to have full control of my environment. Currently I'm working on a project for school in which the setting is medieval/European/mountain/forest. Some of the scenes in our game are set in the forest/mountains and I want a…
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…
I have recently started working more with Unity engine. It's rather fun to work with so far and an easy to use editor. However coming from an Unreal engine environment it's a big change. So naturally I have a few questions: - How do you setup the grid to be smaller? It's so large compared to my models, or am I just making…