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[Finished] Stylized Coastal Outpost – Real-Time Environment (Unity)

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Hi everyone 👋
I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community.

🔗 ArtStation Link:
https://www.artstation.com/artwork/98dZER

🎨 About the Piece

This is a stylized coastal outpost environment created for real-time in Unity.
The goal was to capture a lively, atmospheric look with a stylized aesthetic — inspired by seaside settlements and exploration vibes.

I’m using this project to refine my environment storytelling, silhouette language, and texturing approach.

🧠 Goals / What I’m Focusing On

  • Composition & scene readability

  • Lighting mood and color harmony

  • Material stylization / shader balance

  • Real-time friendly art pipeline

❓ Feedback I’d Love

  1. Does the overall composition work well for a focused focal point?

  2. Any suggestions to improve lighting contrast or silhouette clarity?

  3. Are there areas that feel visually flat or distracting?

  4. Unity-specific optimization or shader suggestions welcome too

🛠️ Tools / Pipeline

  • Unity 

  • Maya 

  • Substance Painter 

  • Photoshop 

Thanks in advance for any critique or advice — it really helps me grow! 🙏

Replies

  • sacboi
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    sacboi godlike master sticky
    Aesthetically imo this environment you've created fits within target genre  :+1: 

    However being trained to gauge scale simply by eyeballing over many years as a HS modeler so my gaze was immediately drawn to the diagonal staircase which seems slightly disproportionate, compared to most objects in the scene.      

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