Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
you can't have two roots to a tree - that's just silly and i expect its actually a misunderstanding the programmer needs to control part of the skeleton in code - that means they need to be able to find the root of that section - there are many ways to achieve this and they have chosen one (arguably the easiest is by an…
Hello! Just downloaded the Deadpool rig by Kiel Figgins which came with a high res and low res(proxy) rig. Animating with the high res model caused my framerate to drop significantly so I had no other choice but to animate on the proxy rig which probably is recommended anyways. So my questions is, how would I have my…
Quick Rigging Solution? + Maya = The Setup Machine2. 90% of the free rigs floating around are garbage or only do one thing pretty well but you need it to do 3 other things also... Outside of TSM2 you're stuck on the long road of learning how to rig. Over the last 2 months in my spare time, I've been teaching myself how to…
I've run into that error a few times. I haven't changed how I rig and sometimes it pops up and sometimes it doesn't. Drives me bonkers because I haven't figured out what causes it or a solid fix for it. There are times that I'll redo that part of the rig, test it and get no errors then days later they are back. Here are…
Hello everyone. After completing a full animation rig on a model with segmented geometry, parenting, etc., I was wondering how you would transition into a skinned rig/what the next step would be in the rigging process. Would you just transfer the animation onto a similar hierarchy but just in a skinned mesh? And is an…
I usually don't rig or animate but wanted the challenge. I rigged a character with a Quick Rig and scaled him to fit on a bicycle. I animated him riding the bicycle. Once completed, I exported him to Unity but once he is in Unity his scale is not correct and he is much larger than the bicycle. Where I think I went wrong…
Well the construction isn't ideal, but it can be rigged. I've seen worse and been able to rig it. I think you're at the right place to test rig and remodel as needed. It would also help to see your rig? Using Biped or custom? I'm guessing if its for school they want custom? - The arm pits seem kind of high, but it really…
Hey I have been doing the rigging the human face in maya 2011 and character rigging for production in maya 2011 from Digital Tutors. I have been trying to connect these two diffrent rigs two each other and have come across a problem. Iam using the wrap deformer to combine the head to the HeadBody. The problem is after i…
I'm pretty green to the whole rigging thing, I've done it very seldomly. The big issue right now is the cables and how to rig them to follow the arm automatically. This may be something needed to be done manually? I'm not sure, rigging and skinning is still fairly new to modeler like me. In the end, this will be put into…