So, I've got a rig animated in one scene file, and I would like to have that same animation applied to a rig that is proportioned a bit differently (a male and female rig). So my question is whether there is a relatively easy way to transfer the keyframes from the male rig to the female rig? Worst comes to worst I could…
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…
Thankyou guys for the feedback! I'll definitely take this all in to improve it. It's a free dragon rig that I used. It's a really awesome rig! http://www.cgmeetup.net/home/dragon-rig-free-maya-rig-free-dragon-rig-for-maya/
Here is the toroise rig I been working on .Total time rigging to get the entire rig done was roughly 4-5 hours of total rigging time .Not bad in terms of time for a full production feature film rig .
Hello! Just downloaded the Deadpool rig by Kiel Figgins which came with a high res and low res(proxy) rig. Animating with the high res model caused my framerate to drop significantly so I had no other choice but to animate on the proxy rig which probably is recommended anyways. So my questions is, how would I have my…
I'm starting the suspect things are different with Max/CAT rigs compared to rigs from Maya. It strikes me CAT rigs need an animation to import in correctly.
I have a character that needs rigging but I don't know how to construct a rig. I tried to rig my character by dling a simple one online, and deleting the geometry but my skin doesnt bind properly. Also the controls for the arms are grayed out. Im using Maya. Is there a simple rigging solution for someone who just wants to…
Hey guys, So i finished a rigging a model in Maya and was wondering if in the future I wanted to use the same rig, how can I do so on different models? I mainly model in Zbrush and was thinking to export to zbrush model the existing mesh and bring it back and while retaining rig but it dissapears... Is there anyway to save…