Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
i think the super sayijin eyes are like a striking green though the manga anime didn't do that well to convey it i think there eyes if you are going for a realistic point of view would look similar to theses type of eyes have you seen that famous picture of that girl on the front cover of national geographic with those…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Final Result Hey friends, I'm working on a weapon and on the process of texturing the blade. After creating the Diffuse, AO, Normals, and Spec it still looks very amateur. I want to level up my texturing work. I'm wanting to replicate the look and feel of the Sai with a leather grip. And I'm looking for help on how to…
I'm stuck in the uncanny valley I think with my realistic ice cube renders. I'm attempting to produce this style of cube (wet) Or this as a dry, frosted version They are quite perfect shapes, but with minor imperfections and so I'm struggling to find any tuts out there that are like this. Most of them are for ice tray…
We just launched this 3d modeling & materials resource, teaching people how to generate photo-realistic models for rendering. https://tech.wayfair.com/wayfair-3d-modeling/ We cover the whole process: modeling, UVs, materials, lighting, & rendering. More on the way too. Our goal is to make 3d modeling easier for the makers…
I've seen this low poly environment pack on the asset store and I was wondering how is it possible to make low poly asset look so realistic? https://www.assetstore.unity3d.com/en/#!/content/38532 I want to make something similar , how can I achieve photo realism with low poly? Should I use a PBR materials? Or just put the…
Im lazy and dont want to retype what I just wrote in that thread so I will quote it here :) The topic started out about what environment artists and level designers do. At Naughty Dog we have a split, with 1 modeling artist and 1 texture artist for a level. Also our texture artists hand paint textures in zbrush over…
This is a paid position obviously, with the potential for a revenue share. What sort of work needs to be done: We're currently looking to hire a person with extensive knowledge using DAZ, Poser, or equivalent 3D software, to render realistic images in iRay/equivalent for use in an adult NSFW game with taboo elements. You…
Hello Everyone! First time posting. Here is my attempt at implementing a full character into Unreal. I challenged myself to create a stylized child character to see how I can do soft faces. I spend a lot time on this and I would like to know if it was worth it. Concept Karolina is the daughter of a Jewish family in Warsaw…