I've seen this low poly environment pack on the asset store and I was wondering how is it possible to make low poly asset look so realistic?
https://www.assetstore.unity3d.com/en/#!/content/38532
I want to make something similar , how can I achieve photo realism with low poly? Should I use a PBR materials? Or just put the emphasis on the textures?
Replies
But as the other said,, it's all about the light management!
heres a nice example:
[SKETCHFAB]3aa64527d1614998b4812bfefbbc896a[/SKETCHFAB]