Lighting for the pirate ship, shrine and mine tunnels! Some of them are still in progress tho. I will be adding torches and fire around the pirate ship. Any feedback will be appreciated!
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Slow progress recently but I've finished up the Highpoly and unwrapped it. I've still got split it up as two different texture sets and then I can normalize the texel density. As you may have noticed its all over the place.
Had my head down the past few days but am happy to share some progress... High Poly mesh has been baked onto Low Poly mesh pretty well. I have decided to use a single UV tile and not go for the UDIM route.