Hi everyone, I have started to have an issue that did not exist before. I have a vr scene made in UE5 with just basic functionality. I have one 1 movable directional light and 1 stationary light, the rest are static lights that are baked using the GPU lightmapper. Everything works well on editor but when I make a windows…
Hey guys - this has being driving me crazy for some time and I read the threads on this board and whatever else I found on the internet and it is probably something silly, that I can't find how to disable this pop up that comes up when you press the middle of the touch ring to switch between the functions. Here is a shot…
I have a problem with the cat rig CatMotion walk cycle. The knees keep popping between straight and bent during the walk cycle. I've been trying for hours to fix it with little success. https://www.youtube.com/watch?v=RtcK5gQ63dI Is there an in depth tutorial that covers mastering Cat Rig CatMotion walk cycles?
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
(This is more or less a copy-paste from the mail I sent to your support, though with some edits/additional info. I figured it'd be a good idea to dig for help here too!) Hi, I recently purchased the Quixel Suite during your generous black friday sale. However I cannot seem to get it to work properly after installing and…
Ah I see Mark, thx! So if I understand it right the reason why the rig pops is because the rotation order isn't parent correctly and I'll have to change it to be able to do such a rotation. From the video you sent me, I understand that this parenting order will require change should the joint be rotated in another…
I am new to hiring freelancers, so please bear with me! I am not sure rates, etc, so please include rates or quotes if you are interested. I require a rigged, low poly fisherman character with some simple facial expressions for a mobile RPG fishing game. I am looking for a funko-pop / chibi feel. I like the idea of facial…
That little black box with the 714px...etc. I don't want to see these, but for the life of me I can't figure out how to disable them. Huge thanks if you've already got the solving sauce.