Hello Polycount, Long time no post from me, I think it's been 8 years since I was at a Vancouver Polycount meetup, and for the last 6 years I have been a forest fire fighter and haven't been working at all with digital art. Over the past 10 months I got back in to doing 3D, and even more into learning Unity after seeing a…
Hello Polycount, Recently I just uploaded my first post of professional work I done at Wolf & Wood. Here I worked alongside my creative director to create the majority of the artwork for this game. Since we are only a small 5 man I am the only Artist. Quite a lot of pressure for a Junior but with the help of everything I…
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…
Hello there! I have recently begun working on a crocodile for an upcoming VR experience. It is in the early stages, but I still want to get as much critique as I can. Please tell me what you think! I look forward to sharing more of my progress with you. This is my first time posting on Polycount, so I'm excited to having…
Hey Polycounters, Excited for the prospects of Virtual Reality? Want to help pioneer new immersive experiences and define game art in a new medium!? I'm looking for an established hard surface/vehicle artists to come and join us in making EVE Valkyrie - The new VR fighter experience from CCP Games. We are looking for…
Sony's VR is a gimmick, like 3D before it on the PS3 and the motion controllers. The PS4 is too weak for a good VR experience. It will get sold because of the PS4 user base, but only support few games that are specifically made for it. The image quality will be mediocre because of the low resolution and low…
Hi! When I saw Interstellar for the first time it immediately became the new all time #1 movie for me. I knew I have to use it as a base for a project in the future and when Sketchfab announced that they hold a contest for movies I knew what I had to do. :) Unfortunately I couldn't finish it until the deadline as I had…
Hey guys, My name is Jean Pierre Vargas, I'm a 3D prop and environment artist from Spain. I have worked in the past in VR games, for a local company called Delirium Studios. There I was creating props and environments for their game Unforgiven VR: https://store.steampowered.com/app/546210/Unforgiven_VR/ Since I left the…
EDIT: Help us get funded at Kickstarter! https://www.kickstarter.com/projects/gomapro/pendulum-a-vr-experience --- Hey guys, I work at GOMA Productions and we usually do VFX work but a bunch of us here are working on a project called Pendulum. I've always been a fan of this site and wanted to post some of the progress of…
Hey Polycounters! Not long ago, us here at SIE London Studio released the launch title VR Worlds for Playstation VR! We’d like to share some of the amazing art work with you that went into creating the game. Over the next few weeks we will be sharing work from all aspects of the art team, including Characters, Environment,…