Batch renders seem to create an .ext file for each item in the queue. So if I have 10 items in the Queue then it will create 10 .ext files of each 10GB. The original .Bip file is also large 10GB. Why does Keyshot have to save the file for each item in the Queue? Why not just change the settings and re-render?
https://youtu.be/2nFzlEA4LEA This tutorial focuses on taking a dirty mesh from Blender into Zbrush and Keyshot. I created this mesh with a lot of boolean operations via a script by MasterXeon1001 called Hardops. This script is very useful in quickly chopping up your mesh. The problem is the geo can be really dirty and…
Hi, I'm an industrial designer who designs many assets as a freelancer. I use Rhino and its nurb modeling technique in my works but sometimes I use polygonal modelings in 3ds max too. Designing a precise model isn't the only thing I want to achieve. I have to render a photo-realistic and artistic shots too. So, I have to…
Here's the geo I'm trying to bring in: So when I export from 3ds max to keyshot via OBJ, My materials are all jumbled up... like my wall texture might now be on the windows or the pavement on the doors etc... When I export as FBX the materials appear to be correct however I get this result: Im a maya user so this is where…
How can I have backface culling on so that floating geo doesn't reflect on the main object and also how can I stop them from casting a shadow? I read something about experimental features but I don't seem that have this check box option Or What is the best way to render a Model that has floating geometry.