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Keyshot and floaters

TheRod
polycounter lvl 9
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TheRod polycounter lvl 9
How can I have backface culling on so that floating geo doesn't reflect on the main object and also how can I stop them from casting a shadow? I read something about experimental features but I don't seem that have this check box option

Or What is the best way to render a Model that has floating geometry.

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