Soo, first off hi all because this is my very first post on polycount. I decided to compete this month with an ogre magi set. I already sketched out the broad concept: a forest scavanger with items that a life long 12 foot forest hermit would wear. Sketch is coming soon. I also made an Ogre last month, dont forget to check…
embargo is lifted http://www.neogaf.com/forum/showthread.php?t=1007365 boom! :D Aaaaand the soundtrack got released on all major music plattforms https://play.google.com/store/search?q=ori%20and%20the%20blind%20forest&c=music…
Hey guys ! Here's my entry for AMC Mythology Art Challenge. This is a character from Romanian folklore called Muma Pădurii which literally means Mother of the Forest. I did the concept and I was heavily inspired by the art of Witcher 3, Castlevania and also by the amazing sculpts of Raphael Grasseti and Glauco Longhi done…
Hey everyone, I
hope you've been doing well! I keep lurking polycount to see the beautiful
artwork on here and I love seeing things evolve. It has always been so cool to
watch the process of other people in the industry. I recently started up a new
scene, which is this snowy hillside forest scene with a frozen lake. It's…
Hello everyone! This is my new W.I.P. character which I make in my spare time. HQ RENDERS HERE This is Forester Frank. He live in fantasy forest with two light fairies - blue and orange. Dui - orange fairy and Muka - blue fairy. Everyday Frank collects grass to his big bag and with his sickle he catch some small fantasy…
Spirit of The Forest And here's what I have done so far. I started out sketching in my notebook traditionally to find out some interesting proportions and silhouettes and from the I continued onto a sculpted blockout. And here I painted a little bit on top of it to get a better idea of what I would like from the final…
Hi guys my name is ahmet bluhm and i am studying in SAE Institute as 3D Artist & Animation. I want to make for my study a Softwood forest scene. Some Textures will be from photogrammetry like the Bark texture and the ground textures. The other things like foliage will be make by me in 3ds max and in photoshop. Its my first…
Hello everyone, My name is Taylor Wood, Creative Director of Halogen Studios, and I'm looking for people who would be interested in creating a Metroidvainia game inspired by Ori and the Blind Forest, using a story I've been developing and fleshing out for years. This story will have to be spread out over a few games, so…
So im doing a birds-eye view of a forest environment I wish to be presented entirely within max. Ive gone from making a low-poly tree and instancing it all over the environment, to making an even lower-poly tree(essentially a trunk with 3 horizontile planes as leaves), and still, for the amount of tree coverage I want Its…
Thanks for the replies <3 I made a pine because they have a very distinct look. Branches high up in kind of layers, very tall and lots of broken branches. The overall game idea is to have a very large forest with different key locations such as a cave or a big cool tree etc etc, played in first person. So what I'm trying…