This is the first official Eat 3D Challenge!! Your challenge is to create a game asset that is similar (but not exactly) like the Old Damaged Pillar . Contests ends October 31st, 2010. ** One thing to note is we have many high-profile judges. They have all agreed to publicly post their vote in a forum thread and also post…
http://www.joystiq.com/2008/07/22/splash-damage-hires-four-industry-vets-for-multiplatform-mystery/ "After getting all BFF with fellow developer Bethesda, Quake Wars dev, Splash Damage, has begun to ramp up for its "genre defining" multi-platform project, announcing the appointment of four industry vets to its team. Among…
Hi Guys, I just wanted to know if any one has sites explaining damage masks, or if there is any information on polycount, that would also be awesome :D . I've been looking everywhere but I cant seem to find it, which is strange :(
Hey again everyone, got a grungy layered damaged concrete surface this time, let me know what you all think! Link to Artstation: https://www.artstation.com/artwork/EV9dLN
This is my WIP for the Splash Damage Environment Art Test they posted on their site the other day. Looking for any comments and critiques before I layout the UVs and texture. Obviously the image on the far right is the concept. Thanks for your time :)
trying to figure out how i can get the XYZ coordinates of where a object has taken damage. prferiable in kismet but if it can easily be done in uscript in a way that can sent back to kismet that works too. trying to make a material effect for hits, on a certain object and i need to to be able to feed in the vector of the…
Blocking volumes don't take damage as far as I know. And they're not usually setup to block weapon fire. Have you tried just detecting if the object that is getting shot takes damage?
Hey guys, we're looking for a Lead Character Artist to head up our new F2P PC shooter (Extraction) here at Splash Damage (south-east of London, UK). The job role is not yet on the website, however will be soon. You can apply directly to jobs@splashdamage.com Just a heads up for polycount before the position goes live. Tim