How I can pass point attribute stored for certain selected vertexes in geometry nodes as a vertex group for further modifiers . For data transfer for example ? Did it before in earlier versions but totally forgot how ? For a geometry created by geometry nodes?
I have a bunch of the same mesh in my level, a giant rock basically. Ive duplicated this same rock around my level and each of the copies of this rock has the same material on it thats setup for vertex painting with a few different textures. If I vertex paint each one of these rocks separately, does that count as a draw…
so i was laying down some base colors with vertex paint on a high poly mesh but it doesn't render. just curious if there is a way to convert vertex painted color to material ID or something?
How does one go about painting vertex opacity in Max? I have fiddled with Vertex-paint modifier and cant seem to get it right. Tried setting the opacity slot in the material editor to vertex color but still no luck. Is it perhaps the view port shader? Thanks in advance :)
Are you attempting vertex paint in max for using w/ blending in the engine? In edit poly, in vertex mode, you can select verts and then under 'Vertex Properties' you can set color information. You can also use the Vertex Paint modifier. To view your vertex color inside of max, go to the meshes properties (right click,…
Actually he is painting on vertex colors - I'm just being a technicality snob. Virtuosic called it a vertex shader (i.e. vertex program in the graphics pipeline), where it's actually a complex pixel shader that makes creative use of vertex colors.
Thanks for the reply Ivars, im using maya 8.0, I can transfer the vertex positions but not the vertex normals, have you had this work before? wouldnt the vertex numbers on the sphere kind of have to match the vertex numbers on the tree?
I'm experiencing an issue where a vertex in my model is spiking out from the mesh. When I turn off the sculpt layers and smooth the vertex on the base mesh it will go away, but when I turn the sculpt layers back on it reappears. If I try and smooth the vertex in a sculpt layer Mudbox crashes. Anyone know a workaround?