Today is a crazy day here at the office, and with Emil lost in Australia on some crazy adventure and MoP still finding his footing in his new place there's no time to whip up a recap this week. There is, however, some updates to the site and things on the horizon. Currently live updates One of the most recent updates to…
I have a multi subtool character loaded into keyshot. I want to make a change to the mesh of the weapon. How do I update it? I've tried everything but it always throws the weapon into the middle, even though I'm clearly telling it to update the obj to the same location. The only thing that sort of works is to have my main…
UDK May update has landed. Hit the flip for the deets. You can get the update at the normal place; the official UDK website or more specifically the May update page as well. Not the largest update, but there's at least one feature I could use personally in my day job. Below is a cut and paste for the newsletter update for…
MODO | Polystein Kit Receives
Another Free Update I'm excited to announce that the Polsytein Kit has received another
free update! This update introduces some amazing new features, workflows and
enhancements to the Kit that I advance the tool far beyond previous versions.…
I've got no clue if I clicked on some hotkey or deactivated the viewport to update but my materials will not update to save my life. If someone has ran into a similar issue please let me know. I've tried examining a previous file where my materials are updating but can't find a solution.
The latest monthly UDK from Epic has been been released with a showcase focused on our recent Brawl contest. The showcase/shoutout is focused on the Bathhouse entry from the environment winner; Jordan Walker who is also a senior tech artist at Epic. The rest of the update is focused on the actual UDK, unfortunately. They…
Blizzard have recently released new footage and details of the "Followers" system in Diablo III.The update shows off the Followers that will act similarly to the Mercenaries in Diablo II and is the biggest update the community have had in a while. The Followers are said to perform a slightly different function in this…
I had grown accustomed to saving a texture in photoshop, and it automatically updating in max. Now in 2010, it appears to be selectively updating some and not others. This leads me to have to reopen the texture each time to see it update. Is there anything I can do to make this automatic again? edit: possible fix customize…