Hi, i would like to apply my normal map painted in substance painter but these jaggy edges happens, why ? i exported from substance with arnold ai standard surface presets and yet i have these results. Maps are baked hi poly to low poly in substance also.
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
Hello everyone, I am on the point where I have to decide what to choose. I don't understand whether should I learn procedural texturing or master myself in Substance painter. For procedural I am thinking of Blender. But I don't how can I use it in substance painter as the only substance designer would work together. Can I…
Hello all I'm new to Polycount but not to 3d. I've been working on a female character. I used Maya, Zbrush, Marvelous Designer Marmoset Toolbag 4, Substance 3D, and Substance Designer.
Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…