I've just updated ProPal to include a new geometry class that is designed for quickly rendering multiple angles into a texture sheet. Current owners of ProPal ( https://wallworm.com/store/index.php?route=product/product&product_id=56 ) can log in now and get the update. Here is a video demonstrating the new plugin in…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…
This may be a noob question but... do you know a quick way to tile a texture in Photoshop, easily controlling repetition amount, rotation, offset? Visually, this can look like tiling a texture on a 3D plane in any 3D package :) Photoshop Fill Patterns are slow to use and you can't quickly change…
Hello again, So, I was needing to create a circular plane with a lot of vertices, with ideal spacing in between, but avoiding that "poke" in the center. Like having the spacing of a typical default plane, but for a cylinder top like so: Is there a simple way to quickly make such a thing? Thanks!
I am learning how to unwrap with XSI, but in the tutorials I follow the author is able to quickly select multiple edges that seem to follow along a line, like here at 0:50 seconds: [ame] http://www.youtube.com/watch?v=_ZrQtFlo7o0[/ame] For me, simply selecting that tool does not have the same effect. Is there a shortcut…
hello so im a modeller working in a small group of 3 and im in charge of making all the enemy characters as the others are not modellers. the enemies will be demons and each will be VERY different and individual. our game will require up to 75 different demons and ive estimated each will take 3 to 4 weeks but this means it…
Hello everyone, PolyDetail is my new plugin for 3dsMax. * PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush. * Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes. * Product geometry is…
I don't know much about substance designer. I'm coming from Quixel Suite / Mixer. I have used Substance Designer and Painter back in college but haven't since then since I can't afford a subscription. How can I quickly make different planet shaders in designer? I'm creating an environment that has planets in the sky such…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Stylization really isn't a coverall for non-realism. The word implies that a style has been applied to a subject so as to intentionally stray from a photorealistic representation, as an aesthetic choice. Likewise, the word quickie doesn't vindicate largely unfinished endeavors simply by virtue of being completed to their…