Hello guys! I've just met with horrible bug (or not) in marmoset tb4. When i import my model to other programs like Substance painter, Maya, Blender everything seems fine. But when i import model to marmoset i just have fully blacked silhouette. This happens only with this particular model! I don't know how to fix that. *…
Hi there! I uploaded a model to Sketchfab and there are artifacts under the window frames. In marmoset there is no such thing, in Unreal there is something similar but not so much. Frames are sewn with the body of the gaps are not. Glasses slightly go on the frame.
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
So I'm a student studying at a school that focuses mostly on cinema quality CGI. I've been using Marmoset for my stuff, but one of my professors seems to be really against me using Marmoset. His arguments are as follows: Now admittedly, I can understand a lot of the points he's making, except for 2. My understanding is…
I know that this is possibe in marmoset toolbag 1. But I can't find this function in marmoset 2. And I can't use second marmoset toolbag 2 because I need fog effect (marmoset toolbag 1 doesn't gave this function)
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Hey there! I would like to achieve the same nicely rounded edges if i'm baking with Marmoset Toolbag (4) If i bake it with SP it looks good, but yeah i can't skew the normals in SP, so i need a MT solution please. Both shots are from UE. Thank You for the answers in advance!