from the comments lol: Community: Nvidia, how are scrambled eggs made? Nvidia: Scrambled eggs are made from wheat, and the hens have full control over the result. Community: Really, isn’t it made from eggs? Nvidia: It is made from eggs, but wheat is the main input for the eggs, wheat thereby acts as a control plane for…
So I'v made this shape: And then attempted to bake it with this setup below (following a tutorial): And then I'm using it as alpha for a brush like this: As you can see the issue is that it raises the whole sphere surface. Can anyone guide me to have it such that it cuts the surface like in the image on the left, but…
Hey Guys, I have UV mapped this piece here and used pack normalize to pack the UVs. Before I scaled down the unimportant part quite abithowever on the bakes the important areas like the front areas are quite pixelated even at 2k res. (some floaters). How should I combat it while still avoiding one area looking more…
I've got a character made up of several parts and Im trying to create a blendshape of the entire character squished with an lattice modifier - is it possible to somehow create a blendshape of the WHOLE model rather than each individual part or pieces like accessories
At that point I had to pause my studies for a bit. I was making all kinds of monsters. I was in a rush because I wanted to go back to focusing on my “gaps” (studies) again. I put my studies on hold so I wouldn’t starve and started making characters for 3D stock marketplaces instead. :D Then I ended up at a fork in the…
I am doing a lot of photogrametry work, mainly archeological sites and historical visualizations. If Quixel could give some work flow tips for this maybe i could contribute with some high quality photo scans. Is there any interest for user created materials? Octane render has a lot f user made materials in their Live data…
Ian Hubert is another example. He's worked as a VFX supervisor and also has years of experience using Blender (I remember him saying 15+ years). Apart from a couple of models (a crab model and a mural art) that were made by other artists, as well as the live action elements, he produced all of what's seen below (the…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Alright so here I go again, another character. Going to record this one on poylcount and artstation. I won't bother posting all the reference I used but I will post what led me to make this man (he isn't finished at the time im writing this 11/10/2019 EU).First stage: The idea I always wanted to make something simple, I…
Hi guys Lets imagine a plane with a checkerboard texture. On top of that we have another plane made of glass which are semi transparent. We can see checker pattern through them, but pattern are become blurry cause glass are dirt and a bit rough. Is there a way to bake albedo to one single plane which will take into account…