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Baking albedo with taking translucency into account?

polycounter lvl 6
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AlexandrL polycounter lvl 6

Hi guys

Lets imagine a plane with a checkerboard texture. On top of that we have another plane made of glass which are semi transparent. We can see checker pattern through them, but pattern are become blurry cause glass are dirt and a bit rough.

Is there a way to bake albedo to one single plane which will take into account the glass. So in the end out albedo should be blurry on some spots because of the imperfection of glass surface.

Is that even possible in marmoset, no? Was try make it but only can get in on renders, not the bake.

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