It's funny. because at first I thought he was just wording these things in a awkward but clever way. And I know so little about cars that a "bread board Model" seems like it may possibly have something to do with cars, haha.
Slang for cheating, faking, or skirting the rules. Being a sneaky bastard. Like if you put a point light in the middle of a room it'll make it look sort of kind of vaguely like simple Global Illumination. The car looks much better, the nose and front wheel arches seem a lot more solid and grounded, and the front light…
Hello there! I've been trying to refine my modeling skills by going outside my comfort zone and doing a car. I specifically picked one that had some smoothness that would be a bit tougher to do. However, I seem to have bit off more than I can chew! I've been playing with it for about two days and don't seem to be making…
Hey guys, been a member for quite a few months now but have very little posting going on, this should change very much so now that I've got time to work on my own projects =D I'm gearing up to expand my portfolio and looking to try and get into the industry one way or another so I've got to bump up my quality bar a bit.…
Hello, Besides all the technical details about baking well-covered above by @Fabi_G (as always !), I think you are going down a weird rabbit hole with this model. It certainly looks very clean and detailed, but it also looks a lot like something that has been crafted with a CAD-like mindset of trying to put each and every…
Hi everyone! As this is my first post here, I'll introduce myself: I'm a french programmer (my job) who like to do some video game stuff (not really game as I don't have good idea, but mainly working on rendering, physics, and that kind of engine stuffs). I'm currently working on some kind of car game (not really a game as…
Hi all, just been UVing a car at work and since I haven't had much experience in terms of UVing, was wondering if I could get some help. I'm trying to give it optimal UV's with the least seams possible. Here's a shot of the work so far:- I've split the front, back and roof of the car from the body and tried to relax the…
Hi, seems like people here have already mentioned what i had in mind :D . As a fanatic car modeller here are few tips i can share. 1. make curves out of 3 point, example your front and rear wheel fenders are using lots of poly space. 2. Less is better, cause u want Mesh or Turbo smooth to do the heavy work for u. Well im…
Hi All, I have been working towards building a VR game where you can completely disassemble and repair first generation mazda miatas. Building every component of a car is a massive task - There are a few hundred unique parts + a library of re-use parts (mostly fasteners). Over the last 6 months I have developed a…