Does anyone know how to go about setting up a Raytrace material in Max to render with a bump map? I've followed Max's documentation which simply states that all I need to do is place a bump map in the bump slot, which I did and achieved NOT sexy results. There's no bump showing up on the material in the editor and it…
Yes, when authoring bump maps in texture projects, the bump map is composited with the normal map automatically. You can set the strength of the bump map if you click the gear icon in project maps > bump.
I created a bump map and I want to know the way to apply colors on the "bumped" area on the mesh. I am using Substance Painter for applying texture, but I want to use a different material for the stitch. I tried using curvature and bump map as a mask but it doesn't work well.
Make sure you set the bump material from "Bitmap" to "Normal Bump". So when you normally click the bump slot and pick "bitmap" and browse to your texture, click "Normal Bump" then click "normal" and then browse to your texture. Just sticking a normal map in the bump slot like you would a diffuse will cause 3ds to treat it…