I'm wondering if there's a way to automatically (either through max's native tools or script) shift keyframes of an animation to the nearest multiple of 5? I'm working with mocap and I'd like to be able to shift selected keyframes either up or down a fraction to the closest 5. So if there's keys on 7 they'd move down to 5…
My problem is that I've asked questions about triangulation and game modeling on the forum before and learned a lot, but I've actually encountered an error I can't solve. I've configured my model's UV, Normal, and topology correctly. But I'm experiencing stretching in my models. I'm investigating the cause and how to…
Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
Hey, Please let me know if I'm doing something wrong. I'm trying to match DDO previewer with Unity 5 standard material. From DDO, I get: MyTexture_d.tga MyTexture_g.tga MyTexture_n.tga MyTexture_o.tga MyTexture_s.tga In the standard shader in Unity 5: Albedo = MyTexture_d.tga Metallic = R(MyTexture_s.tga), G(Nothing),…
Completed the 26 hours Course from Kaan Alpar "Unreal Engine 5 C++ Game Development" today, learned quite a few things :p I'll be advancing to the 50 hours "Unreal Engine 5 C++ The Ultimate Game Developer Course" from Stephen Ulibarri next, but I'm still available :) (although of course, part of my time will be dedicated…
Hello everyone This is the first time I publish my work on Polycount and I’m very honoured to be among all of you. I’m working on probably one of the least know DC airliner series, the Douglas DC-5. Some history The Douglas DC-5 was a 16-22 seat, twin-propeller aircraft intended for shorter routes than the DC-3 or DC-4.…