You might have to create unique "45-degree" tiles which still match the global tiling. The problem with your angle element and the 45° elements is that is's not within the tile-boundary. You are just stitching them together in a local-space fashion. There is nothing like a 45° tiling. There is only your normal tiling and…
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does it happen at a lower octave count when the mesh is less dense? does it happen at not 45 degree rotation? I've seen this sort of artefacting before but the exact cause escapes me for the moment
All right Keg, this is what CatLog spat out. There's some other junk in there like the power saver turning on at the end, and i think some lines in the beginning were there before . launched PolyViewer. But I'm sure you can make sense of it. beginning of /dev/log/systembeginning of /dev/log/main 07-02 19:58:13.920 E/GetJar…