Here is a suggestion: HK UMP .45 Do as the other says and get this one done properly, if you start another thread people wont reply cause they are tired of you not listening.
Hey polycount, this is in my portfolio post aswell, but I would really like to have some crits and advice on it, so I'll go ahead and make a seperate post for it. Made this for a game project in school, model is ~3170 tris and has a 1024x1024 texture. http://www.mlinderholm.se/images/work_02/render.jpg
http://steamcommunity.com/sharedfiles/filedetails/?id=307835157 http://steamcommunity.com/sharedfiles/filedetails/?id=308265827 links are to steam workshop threads Should I make more of those ? give me some feedback here
I wanted to go back through some of my older stuff instead of making new things, to boost my weaker portfolio pieces. The first thing I decided to do was this revolver I made a while back. I wanted to get some critiques, opinions, things a did right or wrong, for this newer version. I'll post the older version in the…
Posed the base for a quick torso study. I'm shocked I was able to produce that much in one day, but this looks pretty good to me. *sigh* and so, the 45 days come to a close. I made some good progress, and if I ever come up with the money for a zbrush license, it'll be high on the shopping list. Thanks everyone for the…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month(s) of November & December !!! Last Challenge was a great success with truly amazing work by all. A special congrats to @jwills whose work was featured on the Polycount front page!! Amazing effort all around and it's exciting to see so many…
Hi all! This is a project I've been working on for the past week in my spare time. I tried to hit a higher quality bar than I did on my last project. Critique welcome! Some stats for the models and textures: PistolTris: 14,0484k texture LaserTris: 8081k texture MuzzleTris: 1,5362k texture TotalTris: 16,392