The high poly looks great! I would be careful with some of the sharper edges here:
- Slide serrations
- Player-facing edges of slide
- Player-facing edges of x300.
- Slide release lever(s)
- Disassembly lever.
These are the main ones after a quick glance. Some of these edges are already aliasing in the renders and will only be exaggerated in the bakes. If you are using Max, a quick Push modifier could help out on some of these area and would help the bakes but also having consistent edge width overall.
Overall though, it's a strong high poly and from seeing your past work, this should come out very nice.
Thanks gonzo, could you elaborate on the push modifier im not quite following. I get the concept of the edges being too close but not how the push modifier would change that
So the Push modifier just moves verts along their respective normal. It can help to soften edges up without having to fuss around with support loops, etc. It's not a perfect, all-encompassing solution but something to try before redoing edge loops.
Based on your wireframe, it appears that some of your supporting loops are not in the correct place in relation to the other side or another part of the same shape which would lead to odd smoothing.
Based on your wireframe, it appears that some of your supporting loops are not in the correct place in relation to the other side or another part of the same shape which would lead to odd smoothing.
So I'm unwrapping this guy now, where would any pro recommend putting a seam for the grip/handle ? Right now im looking at splitting it at the corners or should i try to make it 1 solid island
If you did want to make the grip a solid island you could put a seam going up the center of the front (under the trigger guard). I'd imagine the seam would be less visible there. You may want to just experiment some and see though.
Your polymer is way too glossy. Gun polymers are not very reflective at all. Best I can describe it is that it's a 'softer' polymer with a very matte feeling to it.
On the side of the barrel where the serial/maker marks are, the markings appear to be raised, not impressed, as they would be in reality. You got it just right on the polymer though, where the text is molded in, and appears raised.
The controls look like they're all the same material. The safety switch is polymer, so that's fine, but the slide release and the trigger are metal.
Trigger is polymer, but the rest of the controls are definitely metal. I was also wrong about the frame markings, which are in fact impressed as opposed to embossed. So it seems all your text ought to be impressed rather than raised.
Curiously enough this is not consistent across HK models- just goes to show you that you gotta have the right refs!
I'll see if I can get better refs for the polymer though. Tough to put my finger on exactly what it's deal is. The polymer is definitely more matte in reality, but at the same time does seem to catch strong highlights. Maybe some kind of microdetailing to give it a more diffused matte feel might work?
I haven't played with the newer tools in a while but I used to just add a noise layer to the normal or spec map to get the right feel. Not sure which workflow your using or if that applies anymore.
Trigger is polymer, but the rest of the controls are definitely metal. I was also wrong about the frame markings, which are in fact impressed as opposed to embossed. So it seems all your text ought to be impressed rather than raised.
Curiously enough this is not consistent across HK models- just goes to show you that you gotta have the right refs!
Yea that was an issue i was having, tons of reference but does not seem to be a "stock" model i can derive from. Guess i should get pics directly from HK lol
You've got a lot of errors here, going back to the highpoly stage. Many of the shapes are not modeled very accurately. Lots of areas where planes should be perfectly flat and planar but look melted or bent. There's quite a few areas where angles are wrong your details don't carry through to the right point, and there are proportional issues in various places too.
Thanks earth quake , good stuff. I can see those mistakes now Probably too late to go back and remodel things ill just tack it up as a learning mistake
Yeah, probably too much work to fix now. In the future, I would suggest you make a detailed blockout and get all the forms, planes and major details blocked in before you start adding supporting loops and all that, so its easy to make changes until you get the proportions looking good.
Replies
The high poly looks great! I would be careful with some of the sharper edges here:
- Slide serrations
- Player-facing edges of slide
- Player-facing edges of x300.
- Slide release lever(s)
- Disassembly lever.
These are the main ones after a quick glance. Some of these edges are already aliasing in the renders and will only be exaggerated in the bakes. If you are using Max, a quick Push modifier could help out on some of these area and would help the bakes but also having consistent edge width overall.
Overall though, it's a strong high poly and from seeing your past work, this should come out very nice.
Cheers!
So the Push modifier just moves verts along their respective normal. It can help to soften edges up without having to fuss around with support loops, etc. It's not a perfect, all-encompassing solution but something to try before redoing edge loops.
Can you be more specific as to which ones ?
Your polymer is way too glossy. Gun polymers are not very reflective at all. Best I can describe it is that it's a 'softer' polymer with a very matte feeling to it.
On the side of the barrel where the serial/maker marks are, the markings appear to be raised, not impressed, as they would be in reality. You got it just right on the polymer though, where the text is molded in, and appears raised.
The controls look like they're all the same material. The safety switch is polymer, so that's fine, but the slide release and the trigger are metal.
try flipping the triangulation on those polys where the smoothing is making an X mark
@ Wasteland - I was unsure if the levers were plastic vs metal and guesses based on the pictures i had lol guess i got it wrong
http://www.handgunsmag.com/wp-content/blogs.dir/9/files/heckler-koch-hk45-tactical-review/heckler-koch-hk45-tactical_005.jpg
Trigger is polymer, but the rest of the controls are definitely metal. I was also wrong about the frame markings, which are in fact impressed as opposed to embossed. So it seems all your text ought to be impressed rather than raised.
Curiously enough this is not consistent across HK models- just goes to show you that you gotta have the right refs!
I haven't played with the newer tools in a while but I used to just add a noise layer to the normal or spec map to get the right feel. Not sure which workflow your using or if that applies anymore.
I shall do some science. For science.
Yea that was an issue i was having, tons of reference but does not seem to be a "stock" model i can derive from. Guess i should get pics directly from HK lol
Check out these refs: